Well, the thing is, most of what you said sounds like it boils down to the same thing, aside from a couple, some of which don't make much sense. (Cold fire, for example.)
Where as, for example, stone, plant, and quake mages all have very, very different primary aspects they affect. :3
Shard- 07-15-2007
Okay...some of these might not seem to different, but some will be VERY different....so bear with me. Also, most likely all of them will have the basic fire abilities, they'd just be better and more easily able to do their specialty....just like a Storm Mage can call up wind just fine, but has an easier time with lightning than a straight Wind Mage.
Sear Mage: They don't burn things, they heat them up. Like armor, stone, or, for example, skin. Heat them up until they glow. Very localized, but fast and powerful and painful. Metal and stone get red, then blue, then white, very quickly.
Blaze Mage: Specialized in streams of fire traveling across the ground, generally originating from them....pretty basic, but you can do a lot with being able to send shaped waves of fire all over the place.
Firestorm Mage: Able to call fire from the skies with ease, to detonate and burn where it strikes. Again, pretty basic, but notably more powerful in a specific sense.
Flashfire Mage: Similar to Blaze, but much, much faster...as the name implies, able to send fire sweeping through an area in the blink of an eye. Specialized in very fast traveling fire effects, rather than explosive ones.
Inferno Mage: Huge conflagrations. Able to instantly ignite huge areas with extremely hot fire that burns everything to slag in moments....wood, metal....bone...
Magma Mage: Pretty self-explanatory....almost an earth-fire combination. Able to call up magma from the earth, or perhaps from nothing, and direct it, even shape it into almost-living forms. Pretty nasty.
And now for the two particularly interesting ones, ones that deviate significantly from classic Fire. IF they existed in this world, I would think them as rare as Quake Mages.
Coldfire Mage: Coldfire doesn't burn THINGS. It doesn't feed off of THINGS for fuel. It feeds off of HEAT, rather than generating it. Ever hear of freeze burns? Not like food, but people....like when people touch something so cold it literally burns them. That's what Coldfire is like. It burns away the heat of whatever it touches so swiftly it's frightening, and it feeds off of said heat, spreading that way. Good for tactical uses, as it ceases to spread if it doesn't have much heat to go on after. The mage can also dissipate the effect. But remember....."heat" is technically classified as anything above absolute zero....someone immolated in Coldfire would quickly become an extraordinarily frozen statue of flesh...likely very delicate.... It burns a frigid cobalt or electric blue.
Ghostfire Mage: Ghostfire....not quite of this world...able to harm immaterial things, spirits, ghosts....even the soul of a human or animal. Those burned by Ghostfire would be....reduced....soulless, depending on the degree of burn....and also depending on the degree, recover either slowly, or not at all....those whose spirits were completely burned away would be like automatons...without direction or any kind of will at all...only able to do as forced, or instructed....otherwise basically ambulatory vegetables. It burns a pale fishbelly white.
AuroraDragonKaya- 07-15-2007
Firstly, a couple of those are overlapping.
Ghostfire, for example, if such a thing were possible, would be under the spirit element, not fire. (Though there is no such magic as that.)
Firestorm would not be a type of fire mage, but rather something that could happen if there were a mix of fire and wind mages. Again, borderline thing. :P
Coldfire is like an anti-fire mage. :P Yes, I've heard of cold so intense it feels like its burning, but that's not FIRE, its cold. :P
Magma is what happens when you mix fire and earth... In a borderline way, though, so that potentially you could claim it as another type.
Blaze, flashfire,, and inferno mages basically do the same thing, different ways.
And a sear mage can just heat things up.... something any fire mage can do.
So basically, the only thing that isn't standard fire is magma, and THAT borders on the earth element.
Shard- 07-15-2007
And Storm mages border on the Fire element with the lightning aspect....what of it? :P Just picking. If you want Fire to stay just Fire, hey, it's your world.
It was fun to theorize, though.
edit: just to clarify, though, Coldfire is different from just freezing things. Unlike what, say, a water mage who could do ice really well could pull, such as making cold that takes heat into itself, but loses it's own frigidity as it does so....like putting ice on a hot pan...it melts. Coldfire actually CONSUMES the heat....and consuming things, feeding off of them, IS a fire thing. It is very much like an anti-fire, but it's a sort of fire nonetheless.
Garuda- 07-22-2007
Right. Well. I had to take a few days off for, you know, moving to a new state. Here I am in Portland, OR, sitting on my floor amid piles of my crap, feeling rather short-sheeted at my total lack of furniture, but once more I have the time to devote to lurking around and ridiculing everybody's carefully-constructed arguments.
Shard, you're full of crap. You're just making stuff up to prove a point. None of that makes any sense and you know it. That'd be like making a AD&D2E elementalist mage, and when the DM asks, "What's your element?" you proudly reply "Cone of Cold".
Update: Got furniture. Sheets are long. Life is good. Still sitting on the floor, due to lack of computer desk.
greavlis- 07-31-2007
All right I have some questions for you about the casting of that last spell when Tivona was defeated (Page 100-101) which of my assumptions is correct?
(1) Raamah casts a human spell and projects it through the bond to his Familiar Barak.
(2) Barak ambushes Tivona and casts the ending spell with (2a) a Werewolf spell that he already knew or with (2b) a human spell which he had gained/learned/assimilated through his bond to Raamah
(3) Non of the above I'm totally missing the point or something!
:P
thanks in advance - Greavlis
AuroraDragonKaya- 08-01-2007
**hugs Garuda**
Good question, Greavlis! :3
The answer is.... **drumroll** 1!
When we get to the werewolf spells (may have some in chapter 2, not sure though) you'll see that their system, casting, etc is all VERY different from humans....
Among other things, they're not elemental, like the human spells are. :3 Also, casting itself is different.... But you'll find out more about that later. ;3
I should also probably add that werewolves do NOT have that sort of massive offensive spell.
As far as familiars not being able to do it.... usually, they can't. Mages can communicate with their familiars, but not cast magic through them.
The one possible exception is probably master animal mages, and maybe even adepts, who can make any animals do things that normally they wouldn't be capable of, and more so with their familiars.
Even if the average mage was capable of transferring their magic, and the animal was capable of handling it, they would have a very difficult time getting their familiar to do what they wanted it to.
Raamah was actually really thinking outside the box with casting the spell through Barak. :3
If you want, I can TRY to give you a more clear idea of WHY its not possible....
Spiritwolf- 08-01-2007
Ok, try, you have piqued my interest.
Garuda- 08-01-2007
Do tell
greavlis- 08-01-2007
Thanks for the reply.
My bet was on (1), but with Tivona's comment I was unsure especially with the One-of-a-kind Familiar bond between Raamah and Barak.
....and if you really wants to you could TRY :wink:
Qman3000- 08-15-2007
I've become really intreasted in the comics and would like to know how you make each page. And for whomever reads this, please send me a message or something just so I know I'm not the only person on the forums anymore. Thank you all!
AuroraDragonKaya- 08-27-2007
Sorry we haven't been active....
Almost all of our concentration has been on getting the new site up (the main part of which is being -*test*-('")ed for usability, but seems just about ready, at which point we have to build up the supporters section and THEN we can get to answering everything on the forums.)
Really, really sorry we've been so horrible about it, because we ADORE those who take the time to interact and participate. Unfortunately, its come to the point where some of the things I just need to discuss with Lara before going into detail on, so we have to be able to both get together, discuss and then answer things, and set aside a specific time to do so. :/
On how each page is made... heh, well, its a long process.
It starts with Lara and I brainstorming, figuring out rough ideas for scenes. Then Lara scripts it, I go over and critique it, she rescripts, rinse, repeat.
Then, when that's figured out and finished, I take the script and start making thumbnails of it.
For some people, scripts are very specific, say exact panels, etc. However, ours is simply written in story format, and I adjust it to fit into the page how I see. Sometimes I have specific visions right away and its easy, sometimes its amazingly difficult, and hard to even figure out the exact amount I want in the page.
After I make the thumnails, I sketch out a larger version, ink and tone it in manga studio at twice print size, export it as a photoshop file and open it in OpenCanvas to do my airbrushing technique for the hair, if needed.
Then I send it off to Lara to do the text/thought bubbles and texting.
At last, the complete page is uploaded onto the site.
Inking a page alone can take a day or more of working on it, though sometimes it goes faster, sometimes it takes longer.
Of course, I'm (hopefully) slowly getting faster at it. Before I switched to manga studio, I could finish a page within a few hours.
Admittably, I was working much smaller, but still.
Darmicon- 08-28-2007
Expedited explanation: Black magic.
Garuda- 08-28-2007
And that will be my next signature.
greavlis- 08-30-2007
you know there are a few uncertainness about the map of "The World of Cheled" & http://www.talcomic.com/comic/p4.html thats been nagging me: first which magical academy dot on the map represents the Oron Academy of Magic and which town (if it's shown) on the map is Raamah assigned to?
Second from the map and the info on the site you get a general knowledge of where in relation to each other the lands of Solum, Sei, Qhuchit and even the "Pirates" are except - Werewolves
I guess they could be living a nomadic lifestyle spread out in several countries like the gypsies, but thats not the impression I got from the comic.
The impression I got was that a werewolf was a rare sight and to be avoided not something easy if they would be living in the woods outside human settlements.
The impression I got was that they lived in remote or inaccessible areas like a mountain range or maybe even in their own areas beyond human claimed territory like the areas north of the mountains in Sei - Just a guess :wink:
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