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Spiritwolf- 02-27-2007

if you read what i said, forget it, my cousin is always getting into stuff he shouldn't. anyway, do werewolves keep the wolf ears when they turn back into a human, or can they get rid of it?

AuroraDragonKaya- 02-27-2007

They pretty much keep the wolf ears in their 'human' form. They're not traditional werewolves, in that sense (though I love traditional werewolves, too. ;3) Additionally, they have wolf like legs and their tails. Its almost closer to a 'mid' form then a human form. (Sometimes I regret them being designed like this, for all the many werewolf forms can be quite fun, and fun to draw. Ah well.)

Spiritwolf- 02-27-2007

so, it is hard to diguise a werewolf?

AuroraDragonKaya- 02-27-2007

Werewolves probably wouldn't bother with disguising, as they don't like dealing with humans (and most humans are smart enough not to stray in their territories.) If they did, however, they'd pretty much just use a long cloak with a hood, not too notably uncommon on Cheled. :3

Spiritwolf- 02-28-2007

does magic take a strain on the body, like does it fatigue the user?

Ryougetsu- 02-28-2007

I'm just jumping in here with an opinion so don't mind me too much. But I think it ought to. It's an act of the mind and body so I'm sure that it does take a huge toll on the caster as well as their familiar, if my understanding of the bond is correct. (They both share experiences and given that the comic has shown that a bump to one's head effects the other. . . well I think I'm understanding this correctly.) It's the same as if you play a game of baseball. It's fun as heck and you're having a great time doing it but eventually you're going to tucker yourself out if you go non-stop without those lovely inning rests in the dugouts. So I'd assume that after a few spells - purely dependant on both physical fitness as well as level of talent (i.e. Novice, Apprentice, Journeyman, Master) - the caster would need to take a few moments (or longer) to recover enough to try again.

AuroraDragonKaya- 02-28-2007

You would be correct, Ryougetsu. ;3 Magic, indeed CAN wear you out, like anything else. Even the mind can be like a muscle (and we all know how horrible a headache you can get when trying to cram too much into your scull at once.) Magic is no different. Though Academies tend to have students practice etc to raise the students endurance, magic can exhaust you just as much as running a marathon. Of course, all this is influenced by the power behind the spells and how long you sustain them (a shield spell, for example, is usually a constant drain, unless its something like, say, an earth mage summoning up a wall of stone and keeping it there.) Practice and innate skill are the two biggest influence on how long/many/strength it would take for someone to do something, as well as how much energy it takes for the spell itself. A simple light spell wouldn't take much, for example, nor would something easy and close to your element. (for example, Raamah could probably blow you away with a powerful gust of wind and not break a sweat.) Argh, I may be going in circles... but I hope that answers your question. ^.^; (I can be bad at explaining things, heh. ^.^;; That's why Lara's the writer. >.>;; )

Irerising- 02-28-2007

I was SO gonna reply just now too... Curse you for getting to it before me. *shakes her fist* But yeah. There isn't much more to say about it, aside from the fact that you're also exactly right, Ryou, in that what effects the mage effects the familiar. Also, like ADK mentioned, the nature of the spell will determine much about how draining it is. As in, it'll be MUCH easier for a Healer to cast a sheild spell than anything offensive, and significantly easier for an offensively-trained Dimicatio student to attack than to sheild for an extended period of time. In the end, it all boils down to training and, my favorite, conditioning! (ADK can tell you how obsessed I am with that last concept... Heh.) And... there I can't think of anything else to say, and have to get to class... *sigh*

Spiritwolf- 02-28-2007

can werewolves use magic, and if so, are they limited to a certain thing or can they use any type of magic?

Irerising- 02-28-2007

The short answer to that is, yes, though we don't have their system nearly as worked out yet (insofar as specifics go). So I don't want to go into it too much, for fear of misleading you, as I haven't checked in with ADK about it yet. (Bahahaha, I got to this question FIRST! *maniacal laughter*) Ahem. Anyway. They CAN use magic, but it's their own version of it, and obviously a lot more primal. Two of the most basic spells, that most werewolves know are the language spell (which I think we discussed in this thread earlier), and the Lunacy Curse which is, as the name implies, an offensive one (to the language one's passive nature). A person under the Lunacy Curse basically behaves the same way as would a person who had been bitten by a werewolf in most traditional stories. They shift to their more were-wolfy form at the full moon and go berserk, attacking those they feel most strongly about (be that love or hate), and spread the curse that way. It's a pretty powerful weapon. Anyway. The priests obviously know more magic, but it's mostly not as... external as human magic. Think of it more as... statis effects as opposed to magical attacks in many console games. Does that make sense? I'll check in with ADK and try and get some more specific information for you about werewolf magic, but I hope that makes sense and is at all helpful until then.

AuroraDragonKaya- 02-28-2007

I think you covered it pretty well. :3 (We should still talk, though I have no idea when you'll be available. @_@;; ) However, I'd like to point out that the Lunacy Curse is almost NEVER used. (When used, it often is transferred by biting, however.) Werewolf magic is usually written or incanted, rather then summoned by will as a mage's magic. (The Lunelines are what is used for these spells.) Unlike humans, they attribute all their magic to their Diety, Lune. It is the Priests and Priestesses who learn most the spells, and there is always at least one High Priest within a pack, which, among other things, helps protect them. A powerful werewolf priest can cast spells that make werewolves invisible under moonlight, or even sheild themselves and others from the human variety of spells. (Usually, however, they have to have knowledge/experience of the spells in question for it to work properly.) The Lunelines may be written in earth or blood.... even tattooed onto the werewolves, though that's far rarer. The more basic/common spells usually need not be written (any werewolf can 'cast' the Lunacy Curse with a bite.) while more complex ones may be a long string of Lunelines.

Spiritwolf- 02-28-2007

ok, cool. Now then, is there a magic spell, besides the lunacy curse, that allows you to change the form of someone, and if so, can you enchant an item with it?

Irerising- 02-28-2007

No, as enchantment is really a more human arena than a werewolf one. I mean, like ADK was saying, there are the werewolf spells, written in Lunelines, and whatever they're written on is usually considered to be sacred or is a part of the spell, but enchantment is something different, and, again, a human ability. Well, a human mage anyway. :D As for changing the form of someone with anything other than the Curse... I don't think so. Granted, I'm not really sure what you had in mind here, but shifting is pretty much unique to the werewolves (and the Gods, of course, as they're gods and can do whatever the hell they want, pretty much :wink: ) and to Animal Mage Masters. Even then, though, it's all controlled by the individual, and only the Curse can "force" a change on anyone else. ...I think that's right. Yeah, ADK? But if you care to specify, Godhand, just let us know.

Spiritwolf- 02-28-2007

i mean like, say a werewolf needs to be in a human village for a week or 2, a spell to get rid of the werewolf features for a little bit would be handy, because people would be suspicus if you wore a cloak all the time especially in the summer, it gets very hot in a cloak believe me, i know;)

AuroraDragonKaya- 02-28-2007

Yup, pretty much only some animal masters (rare in themselves) can shapeshift, aside from werewolves (let's not count the gods, shall we? ;P) and they couldn't force it, much less enchant something that'd bring it on. x3 Hiding of features... well, if they knew a mage that was an illusionist... XD Aside from that.... I'll want to discuss it with Lara, but I don't believe they have such a spell. If they did, it wouldn't be a common one, but one that only a ranking priest had. Of course, werewolf priests, unlike human mages, can cast spells just as easily in groups as individuals, by nature. If one were to classify magic types, werewolf priests would serve mostly as Red Mages. :3 Werewolves, however, usually avoid humans, so they wouldn't really have reason to worry about such disguises anyway. :3

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