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Garuda- 02-17-2007
Character Profiles (Approved submissions)
Approved character submissions will all be found in this forum. If your character is here, you're all good to play. Our favorite examples of a well-constructed profile will be flagged as a *Staff Pick*, so if you're thinking of posting a new submission make sure to look for some and take notes! Below is a list of forum users and their characters that will link to the proper profile, to save you time when looking for someone. We'll try to keep it up-to-date. :) forumer.com/viewtopic.php?p=182#182>Garuda – Garuda Ileas forumer.com/viewtopic.php?p=249#249>brcruchairman - Reishon Craelim forumer.com/viewtopic.php?p=465#465>Zigren - Teriph Raliea forumer.com/viewtopic.php?p=617#617>Nicholas Fox - Nicholas Fox forumer.com/viewtopic.php?p=719#719>Ryougetsu- Timera Estlocke forumer.com/viewtopic.php?p=720#720>didthatjusthappen - Sanyir Fallon forumer.com/viewtopic.php?p=981#981>Godhand1514 - Dante Telona forumer.com/viewtopic.php?p=1197#1197>lovelydiscord - Naida Eluaria forumer.com/viewtopic.php?p=1583#1583>Panda in a Can - Arlette Raine forumer.com/viewtopic.php?p=1955#1955>Qman3000 - Lysurus Eagei

AuroraDragonKaya- 02-19-2007
Garuda
Name: Garuda Ileas Username: Garuda Age: 38 Gender: Male Race: Human Country: Solum Job: Merchant Rank: Business Owner Element: - Familiar: - School: - Description: As proprietor of Captain Nary's Barnacle, the tavern of choice for the lower middle class in Solum's capital city of Tellus, Garuda Ileas is a well-known Character. With a capital C. A middle-aged man of average height with olive skin and brown hair, he favors loose clothing in deep reds and yellows. Short sleeves and loose necks show that despite his being a decade or two past his prime he's stayed in good shape (and is as hairy as ever), but since starting his business eight years hence he's put on the extra weight around the middle that's the sign of any dedicated innkeeper. The rare chocolate hue of his hair (which he wears long, and tied back at the neck) and a faint slant to his eyes lead most to speculate that he has some Qhuchit blood somewhere in his lineage. He has been seen by numerous patrons personally confirming the rumor, but that's hardly convincing proof. The average Barnacle regular will swear to having seen him tell three different groups of people in the same day that he's an ex-Pirate, a retired Qhuchit ninja, and a storm Mage stripped of rank and power and expelled from school on the day of his 16th birthday. Indeed, one of his favorite past-times is making up wild tales of the adventures and exploits of his youth for audiences of wide-eyed children, or incredulous and inebriated tourists, and whenever he begins spinning his la-*test*-('") yarn the whole common room will quiet noticeably, as chuckling regulars prick up ears and scoot a little closer to catch his newest story. One recurring element in his tales that is generally considered to be likely to have actually been present in the real story of Garuda Ileas is that somewhere around the time of his 27th or 28th birthday, a crippling wound put a tragic end to the dashing, exciting career of choice for the day, and at 30 he finally moved to Tellus with the sum of his worldly possessions, purchased the odd building at the end of the royal district's waterfront promenade, just a few minutes' walk from the docks, and opened the Barnacle. This is often one of the selling points of his tales, as he does in fact walk with a pronounced limp and a trick knee. To the best of anyone's knowledge Garuda is not currently married. (Although rumor has it he had, at one point, been married to a beautiful and cruel Pirate princess named Anastaysia, whose clutches he had fled after she demanded he give her a gift of his left hand to prove his love, which turned out to be not so true.) He does however maintain a casual exchange of romantic flirtation with the eldest of his six waitresses, Mirna, a perennially good-tempered woman of 41 who knows most people by name after three visits. On two or three occasions the two have been caught exchanging a kiss, and every time they both had to leave the room through separate doors and stay out of sight for several minutes before the hubbub quieted down. To direct questions, Garuda responds that it's about damn time he got married, and Mirna is as good as anyone, while she typically shouts across the room that she's too old for him. Past: Rumors abound concerning Garuda's past, most of them wild speculation or favorite stories that got repeated one time too many. A few are convinced that even now he's working as an under-cover agent for Sei, or the pirates, or any other possible group on Cheled. Mostly, people ignore them. However, from time to time some overly curious individual decides they truly must know, and conduct a search through the government and academy records available to the public. This is what they usually learn. Garuda Ileas was born to a middle-lower-class farming family in the plains to the southwest of Tellus, the second of three children. With little opportunity for him in the family business being the youngest son, and with his family being too poor to send him to and academy or even a proper school, he worked the fields with his brother and father until the age of 16, when he joined up to defend home and country with Solum's infantry. Proving to be quick of wit and fleet of foot, he was soon promoted to forward scout. At 27 his soldiering career ended without further promotion after being ambushed while on duty, and taking a bolt through the hip. At 28 his request for early discharge was finally granted, and he was released from duty with several commendations for bravery, and extra pay for service to his country. With his money he decided to travel, and for two years he disappears from all official record, save a few dusty logs on ships plying the waters from Tellus up to the headwaters of the river, and all the way down Solum's coast, and caravans traveling as far as Qhuchit. Theoretically, this is when many of his stories took place. After seeing the world and having numerous wild adventures, he returned to Tellus, to the kingdom of his birth, and with what was left of his military pay, purchased and launched the Barnacle, the managing of which accounts for every hour of his work, and most of his free time too.

AuroraDragonKaya- 02-21-2007
brcruchairman
Name: Reishon Craelim Username: brcruchairman Age: 18 Gender: Male Race: Human Country: Solum Job: Medic Rank: Soldier Description: Though a bit on the tall side, Reishon is not someone who would be commonly described as “intimidating”. His build is light, and his posture is by no means that of a proud man. A smile is often found adorning his angular face, bringing the corners of his brown eyes up ever-so-slightly. His left cheek sports a thin white scar, a memento of what can happen when you don’t quite know how to handle the red hot pokers of blacksmiths. His light brown hair is trimmed shorter than is fashionable, keeping well out of his eyes. Though he would say that in his childhood he would prefer bright colored clothing (though rarely have it for want of funds) he has pretty much been constrained to wearing uniforms for the past five years. He has the same kind of lithe hands that might be found on a painter or a seamstress., though the fact that both his hands and his general person are kept meticulously clean would make it evident that while both those professions are similar to his own, his niche is slightly different in practice and nature. While far from quiet by nature, he tries to only say pleasant things or otherwise keep his comments to himself. He’s generally happy to talk with just about anyone unless there are pressing matters to attend to. When not tending to the health of his troop, his curious tendencies come out, and he can sometimes be found pondering the properties of Ginseng or the nutritional value of stinging nettle. He is most intense in personality and focus only during battle, when he must focus entirely on the matter at hand, usually tending to wounds, in order to hold the paralyzing fear at bay and remain sane. While it should be noted that he does not fear the presence of death, he does fear his own death, itself. If asked why this is so, he would respond by saying that the moment he dies, the very instant he receives his final blessing from Gnosis, then his life will be rendered meaningless, and until he does something truly worthwhile the situation will not change. Past: Born into a lower-class family of five, albeit in Tellus, Reishon was never one for luxury. His father, a dockworker by birth and trade, brought in all the income for the small family, and would often look foreword to returning to the small home and sitting quietly by the fire. His mother worked as a seamstress, but even their combined income wasn’t much, and consequentially their belts always had a few notches to spare. Much of his youth was spent attempting to secure one apprenticeship or another, with very limited success. In fact, at the age of thirteen, he was saved from the life of a laborer only while visiting the infirmary to see about a nasty cut/burn he had received while mishandling a tool while attempting to apprentice a blacksmith. He got separated from his mother, half because of the crowd and half because he really didn’t want to see a doctor, especially if it would cost his family money, when he stumbled into an operating room. There a soldier, brought in from the front, had a gangrenous wound which had gotten so bad that the doctors had to amputate. His presence did not go unnoticed. One doctor had leaned down and told him to run along, that this wasn’t something that little boys should see. Reishon could neither nod nor shake his head in response, and the doctor had ignored him and gone on to perform the two-minute operation. Near the end, the soldier thrashed a bit, causing a cut where there should not have been one. Reishon stood, transfixed, and beheld the mighty struggle between the doctors and Gnosis’ blessing. Even as the floors became slippery due to the soldier’s life flow, the doctors pressed on to ward off death. Ten minutes or so later, when the worst was over and the soldier seemed fine, one of the doctors noticed that Reishon had neither run screaming nor un-ingested his lunch at the sight of the blood. His mother, after giving him an earful for running off, was overjoyed as the doctor explained that he might have medical potential. Reishon was referred to a recruitment office which in turn allowed him to be sponsored by the government to become a medic in return for him joining the army upon the completion of his training. Being offered a chance to skip more than a few rungs on the social ladder, he quickly accepted. His years in medical school went by quickly. He spent most days studying, and mot of his free time spending time with his family or doing independent research. He ended up graduating with respectable competence relative to his classmates, though in no ways the best. Immediately afterward he enlisted in the army, as per his agreement, and marched off to the Sei/Solum border. It was there that he met his grea-*test*-('") enemy: Fear. Until then, death had only resided in another, been looming over someone else’s bed. But now it was there, staring him in the face. It was only because his squad had not been under the eye of an enemy mage that he had been collected enough to do his duty on those few who were wounded. Since that day, it has been in his head that his survival depends entirely on the fitness of the soldiers that fight three paces in front of him. Bordering on an obsession, he has been keeping every one of his charges fighting fit and healthy as a noble. If he could, he would examine them with frequently, cook for them to ensure that they eat as best they can, demand that they bathe every time the opportunity presents itself, and even oversee the washing of their clothes. Despite the fact that a few individuals ignore him, the tendency to try to do just that has gotten a few of his charges to start calling him “mother”. He would smile good-naturedly at these individuals, then proceed to ask if they bathed at the last stream they camped at, if they washed their clothes, and if that’s water or a certain drink which impairs motor functions which they have in their flask. Congratulations, brcruchairman, you're definitely accepted. :3 I really get a feel for your characters personality from your post, and he fits quite smoothly into the TaL world. Well done! Nice character! This is the kind of profile I like, one that gives you a strong picture of who you're playing with. I like the detail around mannerism and personality, much more important than appearance. From a more personal standpoint, I also like that he's plausible as a person, he's not too excessive in any one personality trait. That's a good way to score points with me. Nice going!

AuroraDragonKaya- 02-23-2007
Zigren
Name: Teriph Raliea (Teh-ri-f Ral-e-uh) Username: Zigren Age: 17 Gender: Female Race: Human Country: Solum Job: Mage Rank: Apprentice Element: Fire Familiar: Athios; King Cobra (I had a hard time choosing between a King Cobra or a Gaboon Viper) Athios seemed to have wandered to his bonded mage while she was Familiar-Hunting, he has a tendency to speak to Teriph with images and feelings, keeping the words he actually forms in his mind to a minimum, and he is bad at explaining things, although he has been getting better. Athios is roughly eight feet long, still growing and young. When the snake raises himself up and flattens his neck, Teriph’s mark is clearly visible on the yellow of his underbelly scales. (About one sixth of the way down his body) Although aggression is a rarity as he is rather mellow and would rather be draped across Teriph’s shoulders and wrapped around her neck, even with the many coils he must form himself into to get all eight feet off the ground, often to Teriph’s friendly pro-*test*-('"). Although she often pro-*test*-('")s more loudly when her sides and legs are sore after Athios awakens from a nap. (For information on the king of cobras who isn’t a cobra, here’s the wikipedia page http://en.wikipedia.org/wiki/King_Cobra ) School: Dimicatio Academy Description: Teriph only has any real weapon-ly ability with pole arms, and seems to fail when getting used to the shortness of daggers and the perplexity of holding a weapon with one hand; she also can’t get over the lack of range a sword gives. Although she can shoot an arrow into a target dead center three times in a row, often, suddenly, the fourth fletched shaft will somehow hit her neighbor’s target, or a tree, that is behind herself, a tendency that has kept her away from getting any real practice with the weapon. Often Teriph can read the reaction of ‘Fire mage?’ from people she had just recently met, and it is a sore point when she knows that person is comparing her to somebody from Sei, as she training for fighting in a war against them. As for the other elements, she likes the wind, and says this because it’s fire’s best friend, until it brings the rain. Water is something Teriph doesn’t mind as long as she doesn’t have to get her head under it. She has no particular hate or love for the other two elements, but considers spirit magic above the common earth magic, although she would never say so to either kind of mage for risk of bloating or deflating a person’s ego. Teriph is a quick mage and although she is far from enjoying learning she’s good at it. She’s also prone to complaining about doing something then doing it anyhow. Teriph likes to keep her personal thoughts personal, and is quite a meek and shy person around people she thinks she needs to save face in front of, or those she isn’t comfortable with. The fire mage enjoys taking a break from everyone just to lie down and think, she is also prone to spacing out when she is bored or has time on her hands. With people Teriph doesn’t know, she is often much kinder to them than her closer friends, in fact, she’s often much nicer to a perfect stranger than her friends. Although she could be viewed as uncomfortable around people in general, she slowly -*test*-('")s their limits with what they are and are not okay with, becoming more opinionated and sharp with her words as she gets closer to people. Good or bad, it’s how she gets to know people. This fire mage has a total aversion to getting in trouble with anybody she even holds the tiniest bit of respect for, and especially hates being yelled at, by anybody. She takes other people’s evaluations of herself very seriously, even if she might not act it at the time. Teriph is some sort of morning-person god, having no trouble slipping out of bed, getting dressed and able to be completely and totally perky in a matter of seconds, even if she calls sleep her friend, most people wouldn’t believe it. Surprisingly able to let most things leave her totally unaffected that would bother others, Teriph has more than a few pet-peeves that can send her on a rampage of insults and waves of hate directed at certain people. As a subordinate Teriph is often unsure of what it is she is supposed to do and needs a lot of guidance, but when left to lead she can take charge surprisingly well. She enjoys writing and has a small journal full of poems and little, mostly unfinished, stories, often based on the lore of the gods. Teriph is very secretive with her work, for fear of it being bashed or inadequate. Her mark is planted firmly on her left upper arm and is coiled around loosely around her flesh. Teriph’s eyes stand out against her dark colored hair, matching the shade of saturated sycamore tree bark. Her iris’ are defined against the whites of her eyes by a dark olive-colored ring, like an electric fence to a foal. The innards of the iris are a light green fading into yellow near the center. Although in bygone years she could have claimed the eye color of blue, tinged slightly green, as with most creatures, her eyes morphed as the gold became more prominent shading what was left of blue to green. Teriph’s main body of hair reaches down to her lower back but she usually keeps it tied back in a loose pony-tail that is restrained at about her shoulder blades to lessen the chance of a sever case of flaming head. What isn’t kept back stretches, at the furthest, a few inches below her chin, most of it is kept behind her left ear, and that which does not hangs down at the sides of her face. Teriph’s hands aren’t the most lady-like, be it from years of weapons training or some other reason, although her fingers are long, her joints are crooked, especially her little fingers. She also believes she has ugly toes, long and able to pick up things, and due to an accident her three smallest toes on her left foot are quite smashed. Past: As a young child Teriph was much too energetic for her own good, and at one point brought her mother’s loom crashing down upon herself, having moved but still leaving one part of her body to be punished, her foot. This left her with a limp for quite awhile as her toes were too small to do anything with, although the main body of her foot was set and casted. Now with the mangled toes having finally healed Teriph’s limp has dissipated, but has a problem with heavy things that have a chance of falling atop of her and people stepping on her left foot as she had lost three out of five toenails of that foot. Also because of this she has an aversion to taking off her shoes. At about the age of five, Teriph had almost drowned, the ‘where’ was rather blurry to her, but she did remember suddenly sinking, grabbing onto another child’s ankle and then competing with that girl in a game of leap-frog for air. In the end both girls ended wrapped up next to a bonfire scared witless, giving rise to Teriph’s utter fear of not having air to breathe. Teriph’s mother, Sharra, makes tapestries and rugs in a town to the far south of the Academy, a port city, her father, Aru, works a goods store where her mother’s work is also sold. Teriph’s relations with her parents are quite nice, she sends them a letter about once a month and they often send her cheese or trinkets with a reply. Although, to Teriph it’s more of a ‘They’re out there, I love them, they love me, I just haven’t seen them for eleven years.” kind of relationship. When she was six Teriph was sent to Dimicatio to eventually be able help in the war her parents are completely for, Aru having been in the military until he had gotten engaged to Sharra. Having been sent to such a strange place and having to travel with merchants she didn't know was really the first time she began to become reclusive from strangers, where a month ago they would have immediately been her best friends. In the new atmosphere of the academy Teriph found herself worrying about what others thought of her and soon became shy and quiet in their presence. Teriph only had made a few friends at Dimicatio for the past eleven years and isn’t looking forward to leaving the school and its free food and board. Here's a sketch of Teriph Also, I think the coolest familiar to ever get would be a hippopotamus. I mean, it’s a hippo! Although they’d be hard to get through a doorway. Oh, I hope you don’t mind me describing my familiar, even though he’s not around yet. Also, about Teriph’s eyes, it can happen! ._., As it has to me. Although ever character I make I try to make distinct from me, I also like to keep some sort of connection as I am the puppet master behind them, and in this case it was the eyes. Enjoyed reading that? I thought your eyes would burn out by the time you got half way through the discription oO. No, I enjoyed reading it! ^.^ As far as eye colors go.... Don't forget, Raamah has purple eyes. ;3 While some things are more realistic, TaL pretty much has, for lack of better way to put it, "anime" coloration. Though purple, yellow, orange etc eyes are far rarer then, say, brown, blue or green, they can happen and thus are acceptable in the rp. :3 And I LOVE King Cobras. Do you know they'll protect their young? (Too much animal planet.... **cough**) They're awesome. Probably my favorite type of snake. ;3 Furthermore, their location is close enough to the academy that its acceptable. (Also, hippo familiars.... Lara and I have discussed that before. XD) Background info is slightly vague, but certainly not enough to be unacceptable, and the lengthy description helps make up for it. (Posting about the familiar ahead of time is fine. ;3) That aside, your post was wonderfully detailed and I'm happy to accept you to the rp. :3 Whoot! Oh, and about the past, there wasn't much to post and I was kinda... Dead after typing up the description*might spiff later when she doesn't have a bigass 1/4 of English Grade project I should be working on instead* xp

AuroraDragonKaya- 02-24-2007
Nicholas fox
Name: Nicholas Fox Username: Nicholas Fox Age: 18 Gender: male Race: Human Country: Solumian Job: soldier Rank: infantry Description: Nicholas stands about 6’1” possessing a lithe yet strong build well suited for a swordsman. Keeping his hair messily short cropped his face is usually framed in light facial hair, which he keeps at least partially presentable in a close trim to an angular jaw line below his bright azure eyes which he got from his mothers side. When not in uniform he tends to wear loose knee length coats in blacks and grays over his issued armor. He has high standards for himself and a deep-rooted sense of honor combined with a fair amount of natural talent and skill with a sword as a result of his childhood training combined with the more recent military training and personal practice. Keeping mostly to himself he treats everything including his life as simply a game giving him a distant and cavalier approach to life. He enlisted on his own free will just a little over a year and a half ago and has not yet played a major role been in any serious battles yet. Nicks' lack of experience in battle is obvious in his naivety to the true nature of warfare and the romantic light to which he tries to cast the soldier’s life. His lack of scars beyond the trivial marks along his knuckles and hands from practice illustrate this quite clearly as well. He likes to joke he has no scars just because he is that good with his sword, and despite the fact this joke has never made anyone laugh, he continues to tell it. While he seems like he takes nothing serious, in reality it is his way of masking how hard on himself for his frequent failures to meet his own high standards. The devil may care attitude he puts up is merely his way of coping with these emotions as well as the result of his preference to ride on the VIP section luck has for him on her coat tails over doing actual hard work. Past: Nicholas was born in a small city to a middle class merchant family. The fox’s have long been renown for the high quality of the blades they sell and the solumian soldiers often frequented his fathers shop, their scar-ridden forms and life style fascinating the young Nicholas. Even more than it would normally due to his father severe efforts to prevent Nicholas from ever becoming like the short lived customers he sold the swords too. Only spurring Nicholas into the dream even further. At the young age of 8 he bribed one of the guards his father hired to secretly teach him sword fighting, planning to become like the soldiers he idolized. Though after a harsh scolding from his father upon finding a notch in one his products, and sending Nicholas’s only source of instruction away, Nicholas took up the flute instead as an alternative for a couple years before eventually against his father’s and mother’s wishes enlisted in the army, his father didn’t take this very well and still refuses to respond to Nicholas’ letters even after a year and a half. Even though he and his brother still have a regular correspondence, Nicholas misses his family greatly, but has so far found the soldiers life to be enjoyable and to his liking. This is an excellent character entry. I really get a good idea of who the character is and why they act as they do. Welcome to the rp. Solid character, and I'm looking forward to playing with you!

AuroraDragonKaya- 02-28-2007
Ryougetsu
Name: Timera Estlocke (Ty- mir-ah Ess-tel-ock) Username: Ryougetsu Age: Seventeen (17) Gender: Female Race: Human Country: Solumia Job: Mage School: Dimicatio Academy Rank: Apprentice * Element: Earth - Stone Familiar: Dulc (Due-lic); Bobcat (Lynx rufus, or commonly felis rufus) pic=1 || pic=2 Dulc had the misfortune, as he muses when in a sullen mood, of choosing the wrong human to hiss at. Minding his own feline business and trying to catch a bite to eat had been the only thing on this young male's mind when human scent did send him in a growling frenzy. He'd crept along the scrubs to investigate and spotted, in his opinion, a scrawny twig of a female of the species, marking one of his trees with a crude weapon. He's only meant to give her a hiss or two to scare the little annoyance off but with a flash of light and some strange language he'd rarely heard before singing through the air, he was caught with his paws splayed. Not that he begrudges Timera for her choice; he is a hunter after all and understood. Aggressive, arrogant, and more than a little difficult keep civil, Timera endorses Dulc's independent and willful nature by giving the bob certain freedoms; much to the displeasure of many who know both. However, for the most part, Dulc is rather aloof and prefers to warm his bond-mate's, as he refuses to understand the term Mistress/Master, feet or, when in a particularly devilish mood, try to ride the woman's shoulders. (This has resulted in a few infirmary visits as well as a tailor to modify sufficient padding to the standard uniform - for Timera of course - , as well as impromptu training in balance.) Description: The sun hadn't always been a friend whom Timera would likely enjoy in her early childhood; being a fair-skinned individual. But years away from home in the plush flora surrounding the Academy and the rigorous regimen of continual training, in all weather conditions, that Dimicatio prided itself on, soon turned her from the ashen colored pudgy kinder-self that was her when she was sent away from the sheltered breast of the family farm into the compact burnished muscled young woman that she is today. Something of which she is extremely proud of and thanks the powers, of any and all she could ever dream of, for being of some minor talent to have been sent away to the Academy for study. (All that outdoor activity had to do them all some good. xD)** A diminutive stature (five foot even - 5'0") set her apart from many of the other students as they learned and grew together under the decisive and strict hands of Dimicatio's staff. However, being short - if you asked her - only made her hunger to excel even greater. Burning determination often overshadows her easy going and quite friendly nature, usually giving her the appearance of being coldly arrogant and flatly rude. Though it doesn't take many long to realize that this is not her true nature since Timera finds it exceedingly hard not to smile and laugh at life in general. Sarcasm is her grea-*test*-('"), unarmed, weapon when dealing with everyone; those that have thick skins or chose to see past her little 'short' comings have found her to be a good, loyal friend and let the biting remarks the young woman tosses out slide past them. Timera's hair is very important to her. Not very long and always in a ponytail that has been flipped and pinned to her head by a clasp her mother sent to her three years after she left home. It keeps the red-clay mess locked close to her skull and gives her an advantage over the longer haired fillies on the field of battle. If there was one thing she learned, early on, from her teachers, it was that nothing is fair or off limits in war. So those that didn't put their hair up or were good enough to keep 'others' at arm's length often found that their hair could be used to bring them to their ends rather quickly. It, the clasp, also made an excellent accessory to compliment the Academy's uniform being of worked pewter and plain colored stones that littered the river's banks back home. Her mother was by no means an artist but the hair clasp was definitely a treasure, if only to the daughter. All other forms of jewelry and finery has been scorned by Timera as she finds them pointless and cumbersome on the battlefield. Though she is a tad hypocritical with her 'hair clip' but until the day it fails to keep her hair out of both her and her enemy's way she blatantly ignores the fact that it could be construed as jewelry. No rings, bangles, or necklaces has ever adorned her body barring the three years prior to the clasp's arrival. She finds it all impractical and often jokes that if she were ever to settle down after she's had her fill of whatever it is her future tosses her way, that her lover would have to weld whatever trinket they chose to give her as a sign of their marriage to her bones. Once a fighter, always a fighter - or so says Timera. She considers herself proficient in only one weapon: a short sword, which she keeps strapped to her thigh whenever she's training or outside walls of Dimicatio, but has a basic knowledge of most of the other weapon sets that they are trained in at an early age. She tried the bo-staff and found that her short stature kept her from using it efficiently which resulted in more than a few accidents and a broken nose on her part when she was ten. The longer weapons were just as useless and hazardous for her to handle and using a bow was almost a joke. Thank the powers she had magical talent or, as she quips, would have been up the creek without an paddle. But where weapons seemed to all but failed her, barring the short sword and some of the smaller and simpler armaments, the hand-to-hand combat training gave her complete freedom. By no means an expert in any of the styles offered by their trainers, she has proven that being both short and swift gives her more advantages in close combat than trying to use weapons that were not tailored for those of a diminutive stance. Quick fists and well aimed kicks do her a lot more good than any weapon ever could. (Not to mention her growing proficiency in spell casting.) Past: Born to Orre and Enga Estlocke during the third winter of their marriage, Timera was the third child blessed to the family of farmers and the first, as it would be found, to hold magical talent; enough to so to warrant specific training to hone such skills. She was the apple of her father's eye since the day she was born, being both the youngest and only daughter in the Estlocke brood, but was never given special treatment. Her mother, however, had wanted started off by sheltering the girl, protecting her from any and everything. This caused a small uproar between not only Orre but Ti's other siblings. It took some time, nearly a year, for them to wear the strong woman down but eventually by the time Timera could talk with some degree of coherency, Ti was allowed to be a rough and tumble Estlocke like the rest of them; all hopes of a proper lady residing in the house going up in the rafters. Johna and Tenber - 2 and 5 years older, respectively- , Timera's older brothers, never once thought of her as a burden nor fragile; they treated her like another brother and spent many a day in her early youth, after their mother decided to tie the apron strings tighter around her waist, teaching her all they could think of, much to their parent's amusement. This was both a blessing and a curse. At the tender age of three, Ti was allowed out in the fields with her father and brothers, helping to tend the crops, which she wasn't necessarily good at - ruined two rows of beans before Tenber noticed - but found fun. For awhile this was alright but eventually Orre thought it best she worked in the barn with her mother. From then until she was five she worked with her mother tending the livestock, sneaking out with her brothers to romp through the woods and play in the streams, getting the hang of cropping, and many of the daily tasks that they all had to perform to keep their little farm prospering. It was late in the spring of Timera's fifth year that Orre and Enga gathered their children and their excess crop and ventured into the nearby town. By fate's luck it came about that Enga and Timera were drawn towards the quieter side of town away from the market. A peaceful outing of mother and daughter though Enga had other things on her mind than spending quality time with her daughter whom she loved dearly. It was tradition, of course, to take the newlings to the one whom could read the runes and Ti was of coming age. They were gone a mere hour but when they came back things had changed dramatically. The next few months were spent in preparing for Timera's future education. The Estlockes were not nobles, had limited funds, and only so many options open to their daughter. She was far too young to make the type of decision put before her by her parents but they didn't exclude her. Things were discussed, contracts made, and in the beginning of her seventh year (still six and would be seven until the coming winter), the youngest of the brood was booked passage to start her training at Dimicatio Academy. (Neither parent really thought it was the best place for their little girl, Rusticus by far the most ideal, but it was the closest.) It would be determined whether or not they made the right choice in the years to come, and if their baby would return to them afterwards. It was all up to Ilios and Gnosis; Orre and Enga just hoped that their favored God's father was as jovial as his depictions cast him to be. * Yes, this does mean she's up for graduation. **Without knowing the uniform design I have taken some liberties with imagining some of the combative situations and gear used in thus. My mind has come up with several that ranged from tight fitting outfits tailored specifically to combat, to outfits in two parts: A robe that hung from the shoulders, clasping at the breastbone, worn over a smart suit of sorts; fitted trousers with a small hanging "pelt" at the middle, with a fitted top. Basically something where at least the shoulders, at some point, would be exposed to the sun. This is just to support the tanning effect I've had Timera go through. We haven't covered this in the comic yet, so there's no way you could have known, of course. ;P It is very possible for a female to bind a male familiar, and visa versa. However, there are some.... implications that go with it. Namely, it usually means that the mage has an in their own sex, rather then the opposite. (It could lead to some very interesting situations if said mage hadn't come out, so to speak, before binding, heh) Your familiar can very well be male, just be aware of the meaning/interpretation, and reactions you may receive. ;3 Also, I'd like to give you a cheer for being a stone mage. ^.^V The rest I'll go over as soon as I get the chance. BWAHAHAHAH! *wipes tear* Welp, that's interesting to know! =D Won't be a problem at all and since it wasn't discussed beforehand, thanks for clearing it up. However, does it also effect anything if they're twin hitters? xD But yeah, I'll wait to see what else you've to say before anything else. ^_^ The academy uniforms for Dimicatio were vote incentives, but its about to change soon anyway, so, here they are. :3 http://i108.photobucket.com/albums/n2/talcomic/dimicatio.jpg As far as people who play for both teams, so to speak... well, in my experience, most still have a prefference (like same gender more, or opposite gender more) and so usually their familiar would be whatever gender is affiliated with their dominant interests, even if the difference is slight. Does that make sense? The whole familiar gender thing IS generally, a rule, and I have no idea why we didn't think to mention it before. ^.^; My bad? Anyway... Haha, three children in three years... my her parents were busy. ;D Though her oldest brother is 5 years older... does this mean he was born before their marriage, or was this a mistake? (Not a problem, of course, just curious.) That aside, I love your entry. The traditions you put for her village fit smoothly into the comic's world. I love the little detailing of being brought to have their Runes read and the mention of Ilios and Gnosis. The character is well developed, interesting, and very appealing. The only thing I'd be more curious is detailing of her time after coming to the academy, but that's hardly necassary to be accepted. Beautiful entry. <3 PS. Faaar in the future, there's a really awesome character with a bobcat familiar. ;3 ...I think it was a bobcat. Or was it a Lynx? Crap, I forget.... I'll have to look it up later. Anyway, I had to say it. x3 And yay! Two Dimicatio students ready to graduate! XD Lara and I will have to arrange the expedition, heh. That looks like a splendid character you have there, and she has my stamp of approval. I have to be going now, but just know that if you wanted a better idea of Dimicatio uniforms, they're up as the Buzzcomics vote incentive at the moment, so you could give them a look there, if you wanted to see what ADK came up with. (Though your description sounds very interesting indeed, and I appreciate your improvisation there. :wink: ) P.S. Damn you, ADK! You're so sneaky! Jumping in there while I'm typing away... And yes, it is a bobcat, heh. Though, again emphasis on the faraway nature of things. And we're still only in chapter one... *puts her head in her hands* Ah well. Okay, Dulc first *because I luff him so*: I figured if there were chipmunks, rabbits, wolves, and stags, why couldn't there be a bobcat? I mean, a King Cobra has been approved. Granted this is a far future concept, I wouldn't think the animals would have changed that drastically except for a few newer species. The problem with trying to pick something as a familiar in this type of setting is that you don't know what is available except what is already showing in the comic since there isn't a beastiary. xD But I loved the idea of having a bob familiar since they are so very abundant where I'm from. ^^ They're quite cute. 5 Years Old: No, no. You're completely correct. Tenber was born before Enga and Orre were married. My reasoning for this, and not having Enga's father kill the man that knocked up his baby, was that Orre wanted to make sure that he could properly provide for his family, with everything: a home and livelihood. So he spent quite awhile building the farm from the ground up and afterwards they were married and Johna was in the works. *coughcough* What's the Bat for?: That makes perfect sense, to me. I get it at least. xD Not a huge problem, really. I could see little Miss Compact-Killer being a swinger for both teams, mainly focusing on the females. I can also imagine the mage-familiar conversations Dulc and she, would have. . .comparing the carnal natures of human and animals. . .finding out some rather interesting things about each other. . . absuing the 'sight' and Dulc's 'cute' looks to get a snarky thrill. *shrugs* So much potential for the snark. *purrs* All those years: I had to really reign myself in and not do much detailing of anything school related since there is so little information about Dim-Aca. I didn't want to start using creative licence and just to give my application more flavor. Especially since there is potential for the school to be brought into the comic at a later date. I don't want to get something terrible wrong because it'd make me feel bad and quite silly. This is y'alls universe, I'm just being allowed to play in it. =D That make sense? Black, Silver, and YUM: O_o I so seriously can not stress how CLOSE I was to imagining the EXACT outfits you created for Dim-Aca. Granted it's not pitch-perfect with what I thought but DANG if I wasn't just a teensy bit close. =D I'm proud of myself. *kukuku* Bobcat familiar is absolutely fine sorry if I implied it wasn't. ;3 Creative license is fine; If you get something wrong, it can always be corrected. However, if you feel you are done, I'll happily move it to the approved section for you. ;3 I could add in her years at Dim-Aca but I'd feel a lot more comfortable knowing the boundaries. I mean, I know this school is basically for fighters so their classes would be mostly centered around offense - with defense thrown in for balancing measure - but I'd go the route of everything from meditation to find one's center in the early years to all out, full contact battle situations (with wooden weapons at first then gradually move up to the real deal). I mean, they're preparing for a war that was already fought. xD Never know when another one will pop up. But see, I'd create NPCs and imaginary friends, enemies, neutrals just to flesh out her back history at Dim-Aca and that'd imply that some of it was canon which it can't be because y'all didn't create it. So yeah. >-<;; However, I'm not opposed to giving an overview if wanted (since you said it wasn't needed)...just wanted a little clarification on things like subject taught, teachers names, class scheduling, tasks. . . hoo-boy I'd just ignore me now. xD I want so much information just for something so small. Haha, not TOO small, really. I mean, it's good to know as much as possible about the world you're playing in. And we've hardly been too fair to you all about asking you to come up with these hugely in depth things that we haven't even told you about yet. But I suppose that's why we have the questions thread! Anywho... In regards to your inquiries, most of the classes at Dimicatio surround fighting (of both the physical and magical variety), obviously, but they also have a couple core classes in there, like basic math, science, and languages in there to boot (Solumian, for our "English" equivalent, and Sei, so that they can understand the language of their enemies, and have that much of an advantage over them... or so it's hoped). Most of these "core classes" are during the earlier years, while the students are being guided through the fundamentals of how to use their magic (and where such a thing as "meditation" would not be out of place), as well as when they begin the physical conditioning for their weapons training. After the kids have a good understanding of these though, things move to more rigorous classes involving offensive and defensive magic (though more on the former than the latter; in general, Dimicatio students have the "The best defense is a good offense" kind of mentality), as well as their physical combat training. In addition to these, they would also be given classes in battle strategy, so that when they recieve their Journeyman assignments, they can at least have a basic understanding of the broader picture, and how it relates to and affects the squad they're Assigned with. Anything to give them an edge in battle. Um... They'd also be taught basic horsemanship (though Journeymen don't generally have mounts on the battlefield), how to swim, and basic survival skills for the wild. You were quite right about the progression of practice with wooden weapons before graduating to the more serious stuff, and... Hmm. What else. Oh, as for class scheduling, we haven't figured Dimicatio's out, but as a general rule, there's usually at least two morning classes (after breakfast), a lunch period (usually an hour or so), at least two more classes, then dinner. After that is independent study time, before lights out. (At least in Dimicatio; other schools like Oron and Optimates have different rules about that.) Insofar as tasks go, if you meant "chores" by that, for the most part, they don't have any. They're there to be honed into the most adroit weapons Dimicatio can produce, so aren't expected to carry out chores for the most part, as there are resident servants to do the necessary work to keep the academy running. (These people are probably pretty tough, though, and I doubt there's a student around who'd give them much lip for very long without some nasty consiquences... You want to be nice to the people that serve you. Especially the ones that handle your food. :shock: )However, these kind of tasks, especially the least desirable ones would certainly be assigned as punishments, should a student misbehave. Also, a certain level of cleanliness is expected of both the student and their room, as a matter of personal discipline. It's a lot like the army, in that way. Anywho. I have to skidaddle now, but about the teachers... Well, those are preeeetty much up to your imagination. Heh. We don't have anything for them yet. Keep in mind that you don't have to go and edit your submission if you don't want to, I just wanted to give you at least some of the information you asked for, to help towards the actual RPing, at least. I don't mind editing my submission on little bit. In fact, I actually look forward to adding a little more background for Ti. Just to give her some substance, ya know. Never hurts to put more information about your character because, to me, it just gives you the chance to make 'them' seem more 'real' in the world you're 'playing' in. That and it just means I get to abuse my poor creation all in the name of character development. >:D I'll write up something later this morning, after a shower and breakfast, and edit it in. Thanks for the information! You're most welcome, and I love your attitude. Very nice. :D As always, we'll be delighted to read anything you might come up with.

AuroraDragonKaya- 02-28-2007
Didthatjusthappen
Name: Sanyir Fallon Username: didthatjusthappen Age: 29 Gender: Male Race: Human Country: Solum Job: Teacher Rank: Adept Element: Water- Tidal Mage Familiar: Water Monitor School: Undaquinus Academy Description: Sanyir is a younger teacher at Undaquinus Academy, famous for his odd teaching methods and habits. He stands at six foot two, and has a thin, lanky frame. He has incredibly high cheekbones, and a long, thin face. Sanyir has little care for his appearance, and has no shame in showing it. His black hair is often knotted and messy, falling to the nape of his neck in what his students affectionately call “a glorified bird’s nest.” However, the students would rarely muster up the courage to say that to his face. Sanyir’s temper is only matched by his glare. Which, when coming from a man that could very well pass for the grim reaper, could be incredibly intimidating. His stern and cold manner easily can escalate into rage, depending on how much sleep he has gotten. Sanyir has a tendency to forget to go to sleep, a byproduct of his severe insomnia from his adolescence. Because of this, there are often dark circles under his light blue eyes, and he is frequently cross. Aside from his sleeping habits, the other interesting thing about Sanyir is the cane he always uses. The cane is black ebony with a silver wolf on top, in mid-snarl. The wolf-head represents the Goddess Lune, whom Sanyir holds in more reverence than the other gods. Students have many stories about what went wrong to cause Sanyir to develop a limp at such a young age- from his familiar Minoha biting his leg to Sanyir contracting a terrible disease, which could not be healed. In truth, Sanyir’s limp came from an unfortunate accident years ago. As for the rumors and stories, Sanyir lets the students wonder, believing that with imagination and curiosity comes intelligence. Sanyir prides himself in his intelligence. Where he lacks in looks and patience, Sanyir jumps ahead in smarts. Graduating from Undaquinus at the top of his class wasn’t a big stretch for him; devoting most of his time to studies was what he did best. Not only is he proficient in his element, but Sanyir has also knowledge of history and sciences. The only problem with his genius is that he has little tolerance for students straggling in their studies. Sanyir’s connection with his familiar is deeper than most, partly because they have been through so much together. Minoha is rarely seen even five feet from Sanyir, and vice versa. The two of them share Sanyir’s mark on their backs, though Minoha’s is significantly larger due to her size. As with other familiars and mages, the two act very much alike. Minoha is quick to hiss at a student that Sanyir isn’t fond of, and Sanyir will at times have to leave the class because Minoha will be urging him on to eat one of his students' familiars. Past: Sanyir was born out of tragic circumstance, his mother being a servant at his noble father’s household. The two were in young love; his mother, Rinoha, a striking beauty and his father a passionate idealist. However, love could not conquer politics and tradition- Sanyir’s grandfather refused to allow his son to marry a commoner. Instead, Sanyir’s mother was relieved from her post. She traveled across Solum, not knowing that Sanyir was in her belly until she had reached the Southern border. After he was born, she immediately went back to show Sanyir’s father his son. The father agreed to provide for the boy, however, because he was a bastard child, he would not be welcomed into the household. Ironically, the two lovers named the child Sanyir after his stubborn grandfather, the very man that had kept them from becoming a family. Sanyir had been born with a mark on his back, which made the situation all the more delicate. Because the noble family wanted Sanyir and his embarrassing birth to be hidden, Rinoha had to push for Sanyir’s father to let him be sent to school for magic. Finally, after Rinoha threatened to tell of Sanyir’s background, the older Sanyir gave in. When Sanyir was a little older than the appropriate age, his father sent money for Sanyir to be sent off to school. In regards to his studies, he excelled- his abilities that had been suppressed for so long finally came out with force. His cleverness outshone his shyness and meekness. Sanyir would often get pushed around, however, because of his past and his oddities. The teasing and bullying intensified when Sanyir’s secret past leaked out. One hot summer day, Sanyir was pushed off a boat by a bully and onto a dock, crushing his leg and crippling him for life. But within a few years, his classmates matured and Sanyir managed to make a few friends. Sanyir’s mother found work and slowly began to stop relying on Sanyir’s father for money. Life seemed to be getting better; at least, it seemed that way. This, sadly, would not last. Sanyir began to get sick- very sick. He was sent home from school after he had fainted during class. Sanyir began to loose sleep because his sickness would keep him up at night shivering and shaking. His mother could not find a healer that could help him; the only thing they could draw from his behavior was that Sanyir was slowly dying. The healers found that there was nothing they could do. Rinoha found that unlikely, and once again returned to Sanyir’s father for help. She left Sanyir in the care of her sister, who worked at the school as a cook. She never returned. Many years later Sanyir’s father would write Sanyir a letter, telling him that Rinoha had been killed when she tried to scale the wall that kept her from getting inside the household. Rinoha was found the next day, fallen to the ground. For years Sanyir would question his father’s unlikely story, but he would never find if the tale was true or not. Sanyir slowly began to recover, in spite of the terrible loss. His father’s parting words- “Perhaps she fell, boy, so you could get back up”, would forever haunt him. Because of this, Sanyir blamed himself for his mother’s death. Sanyir was sent back to graduate at the academy. When the students bonded with their familiars, Sanyir chose a water monitor he found swimming along a beach, no bigger than his hand. Sanyir named his familiar Minoha, after his mother, whom he had adored. When he finally graduated from Undaquinus, Sanyir signed up with a couple of river traders. He spent about three years on board, and then returned to Undaquinus. Not suprisingly, he passed the Adept -*test*-('")- however, with much less celebration than the others. He was still in mourning; Sanyir did not take much joy in his new rank. The grim work (or at least, that is how Sanyir thought of it) with the traders did'nt really help his outlook on life either. But regardless of how Sanyir acted, his entire life- and the memories of his childhood- was centered around the Academy, so he couldn’t bear to leave. He developed “different” teaching methods that the students found quite strange- having classes in the middle of the night to see how the moon affected the pull of water, or asking their familiars questions directly and ignoring the students entirely. His assigned class is embarrassed by his strange habits and mean familiar. But however strange the techniques were, they worked. Adept Sanyir has never failed to teach one student. This looks like a beautiful character here, however, there's still one big thing that needs fixing: mages only bond familiars a few days before their graduation to Journeymanship. Meaning, they don't have familiars with them for their Apprenticeship. Anyway, if you go through and try to fix that element in your submission, it should be all good to go for approval! P.S. And the limp is just fine. If you want to keep it, go right ahead. I'd like to second what Lara said... and also let you know a description or image of your mark isn't a requirement. ;3 The limp is fine, good even, and I like the character... however, I'm curious; how did he come about to be a worshiper of Lune? Allrighty, I attempted to fix it. Well, I was going to have this long explanation of Sanyir and his mother traveling with gypsies and such, but I felt it would be way to unrealistic (...yea, for a fantasy rp. :roll:) and his b.g. would be wayy too long. So I suppose you could say that Sanyir likes the night, is kind of insane, and also has a kind, maternal mother. So maybe what drew him in was that he relates to Lune much more than the other Gods. I was wondering if that was a bit taboo... It's not taboo to worship Lune, just unusual as she's certainly the least... approachable of the gods (for humans at least). Nor is impossible (or particularly improbable) for Sanyir and his mom to have traveld with gypsies. The basic gypsy policy for these things is that if you're nice to them, they're nice to you, and they're usually all right with giving someone a ride if that person is down on their luck. So, if you wanted to add that, please go ahead. 'Cause the last thing we were gonna say is that there's no such thing as a past that's too long. ;) We hope this helps clarify things. Yup, Lune is in no way taboo, just rare (especially for a male.) Definitely fits the character in many ways, I just wanted to know how it came to be, heh. ;3 Fixed. I did read your comment, the edit didnt go through. :( ...This isnt all the time? My character really isnt going to have a relationship, I think, but I'd like to know. Seems a lot better. Only got to scan for now, but I'll be able to read more thoroughly in a bit." Looking over your entry now... Edit- FINALLY got to finish rereading it.... beautifully done, the changes quite helped, I think, and added to his character (which I already liked.) He has a lot of depth and I can't wait to see him being played. ^_^ (I might also add that those traders could very well have had gypsies among them, if so you wish. ;3) First of all, thanks so much for bearing with us on your character submission. The edits were great, and I say it now looks ready to be approved (haven't checked in with ADK yet, though, which is why I haven't just moved it). In regards to the orientation of a mage in respect to his or her familiar's gender... Well, as with any rule, there are exceptions, but in all but a tiny fraction of cases, this is how it works out. If, howevery, your character were in that slim minority, just be aware that there would be a lot of speculation about it, and more than a few suspicious floating around. Hope that clears things up. And... yeah. I'll check back later to see what ADK's said about all this. Yay! P.S. I love new character submissions... It totally makes my day. No worries. I think you are ready to be approved and moved. ;P (I just wanted to give you a chance to make any final edits you wanted. ;3) Beautiful character. ^_^

Irerising- 03-04-2007
Godhand1514
Name: Dante Telona Username: Godhand1514 Age: 17 Gender: Male Race: human Country: Solum Job: mage Rank: apprentice (about to graduate) Element: Wind Familiar: Garou (wolf) School: dimicato academy Description: he is at 6 feet even, slim but strong build, black hair, and has silver eyes without the black in the middle*.he is blind, but he has trained his senses to compensate, so it is like he can see, but he can't. he is like a bat, mostly relying on sound to locate things, but not to the extent where he can see fine, just so he doesn't run into anything moving. He usually acts naive but understands more than he lets on, mostly happy and almost never too serious. He is really powerful, not the most powerful but exceptionally good, no one knew this until he was 14. He hates to be called powerful or gifted; he would rather live in peace. He has a heart condition that was a birth defect that puts him in considerable pain, it is the equivalent to being stabbed repeatedly, but he has learned to ignore it. It strikes usually once or twice a month, or when he pushes himself too hard, but he doesn’t care. The way he sees it, if he cries about it, then he is better off dead. he said that to himself every day since he was 10, when other students were picking on him for crying, especially Dart. He likes mostly meat, and will eat it raw most of the time. Even though he has a room, he won’t sleep in it, preferring to sleep under the trees outside. The reason is because he perfers it that way and believes that cooking something takes all the flavor out of the meat, and dislikes the indors decause the echos mess up his hearing. He does practice his magic, but not until nighttime. He’ll usually sneak out into the woods and practice, there he can push himself to the limit and avoid unnecessary and unwanted attention. He has done this since he was 10. When in class, he will only use as much concentration as it takes, just barely passing, and look like he is struggling. His weapon of choice is the bladed staff that his father made for him. It is about a foot and a half shorter than him, and he trained using a normal staff before he started training with it. It was beautifully made, with ebony making up the main part of it, and has been enchanted so it will never dull or break. Dante enchanted it himself and it also boosts his power a bit. Other than that, he knows 3 styles of fighting hand to hand. Past: He is the son of Dernak and Rena Telona. His father is a blacksmith and his mother is a seamstress. His parents are very well off due to the fact that his father makes the weapons and armor for the solders, and he gets plenty of orders. When Dante was five his father had him taken to see what magic he had, and when they got back, Dante immediately started packing. For the most part, he enjoyed it at the academy, except for Dart, one of the students at the academy and a fire mage. Dart had an ego the size of Solum itself. Whenever a someone messed up, Dart would make fun of them. When Dante was 14, he had finally reached his limit when Dart hit a student over the head and laughing for messing up a complex spell. Dante challenged Dart to a duel, and Dart accepted, not wanting to seem like a coward. Dante threw the first spell, a wind blade, and strait at Dart. Dart threw up a shield, thinking that Dante was a weakling like the other students. Even though Dart was egotistic, he was a very good mage, that didn’t matter though, because Dante’s wind blade broke right threw the shield and knocked him 20 feet away, stunned. When Dante walked over to him, he said that he should be nicer to the others from now on, then fell on his back and fainted from the pain that was hitting his heart. Since then, Dante has tried to stay to stay away from the others, not wanting any publicity, and Dart never hit another student again. He is nicknamed demon eyes due to his silver eyes, but he don't care, he likes his eyes and when someone calls him that he just smiles. You're definitely getting much better! ;3 Just a few comments.... Firstly, Dante is an awesome name. XD Secondly, once again, the 'up for debate' part of the race'd be pulled out. ;P Thirdly, the eyes.... When you say "without black in the middle," what do you mean? Do you mean he has no pupils? O.o; If so, he can... but he'd have to be blind, and suffer the effects of it. Secondly, the school. Right now you'd place him in Raamah's class (and with another wolf familiar, too!) which wouldn't work... on top of that, he has too much battle training for Oron. Might I suggest Dimicatio? I think it would fit your character better. :3 It'd also make hiding his power more acceptable. In Oron, he would HAVE to be powerful, otherwise he would not be allowed at the school, as he's not noble and they have VERY high standards. One other thing.... Tivona's really pushing the limits for teacher on student bias... and either way a 14 year old apprentice could NOT defeat a fire mage Adept/teacher, no matter what underestimation goes on. Why not make Dart another student instead? Also, another question- who enchanted his weapon? Was it his father? If so, what skills does he have? Or did he at one point enchant it himself? Another thing... why does he prefer raw meat and sleeping outside? After all, if his father's an important blacksmith, he probably grew up in the middle of Tellus, so he'd be used to the city. (Not saying he can't... but expanding on why is good. ;3) Edit- Oh, and a little tip... Wind mages are more likely to use wind in battle. ;3 Ditto on the awesomeness of the name Dante. I absolutely intend to name my firstborn son Dante William, and to hell with whatever my spouse thinks. :twisted: I'm sure I'll have been thinking about this far longer than he. So I get first dibs. Anyway. I'd also like to ask about the origin/significance of the heart condition. I mean, there does't have to be any special meaning behind it, I was just curious about it. Like, is it a genetric trait? The product of overtaxing himself one day? A birth defect? Y'know, that sort of thing... Other than that, and what ADK mentioned, I'm liking this one. Way to go! it's actually from a very rare disease. it doesn't kill, just causes sever pain, like the evil cold What disease? (Now I'm curious too. XD) Also... evil cold? :O it is so rare that it doesn't have a name yet... that and i'm too lazy to think of a name for it 8P Umm... Right... Hah. And how did he contract said disease? ironically, a bite from a wolf when he was 4 (a real wolf, not were) Ok, I didn't realize you had edited the post. XD My bad... (I was expecting you to say something when you did, heh. Sorry. ^^; ) For the most part, its a lot better, almost ready to be accepted! One huge problem though. ....echolocation? x.x;; Keep in mind, I said "suffer the effects of it." Blindness should be a flaw, not an excuse to have interesting eyes. >.< He should NOT be able to move around etc as if he could see perfectly. He should NOT be able to echo locate, as the average blind human cannot do so. There ARE other ways he can deal with it- he can cast spells to sense people through the air around him, magically, which is quite different. It would take a bit of effort to sustain, but not a tremendous amount. It would, however, be a conscious thing for him to do, and there would be an area of affect. Furthermore, he could not see what spells were being aimed at him. He could sense magic shields, but not see or sense things beyond them unless they were broken. He could not sense huge specifics, like a gesture. It is a flaw, however, and there would be times he'd take penalties for it. He could sense enough to fight well, however, not run into trees, that type of thing. ;3 Really, spirit mages aside, a wind mage is probably one of t he best mages to make up for blindness in a character. (Furthermore, he should be able to see through his wolf's eyes when that time comes. This might be disconcerting at first, but it would help him immensely... and I'm sure would be quite an experience, seeing for the first time! Rather overwhelming, I imagine, and it'll probably take him time to get use to this new sense. Could make for some very interesting roleplay though, heh.) Er, a wolf bite leading to heart disease? O.o; Rabies maybe, lol. Maybe it should be a birth defect, as Lara suggested? Since he's blind as well, somehow it makes sense to me. Your choice, of course, but diseases don't usually jump across species like that. If they can, it probably wouldn't be nearly as rare. ;P Also, I think, especially because his blindness, it would be more interesting if he really DID have to struggle through classes and practice at night. Many teaching methods are based on visuals, after all, because there's a lot of symbolism in the magic. Thus, learning could take a lot longer for him, and be harder, despite natural skills. A character that must struggle to become great is more interesting anyway. ;3 he does struggle, it is just he's a bit more adapted to it, it ain't like daredevil. also, he does struggle to learn circles, he learns them by feeling them in a groove or something that he can feel. also, i thought about it and i agree with ya, the heart problem needs to be genetic. and it is going to be a fun time for him to learn how to read through garou's eyes ;) Perhaps you should clarify that a bit more in your profile then? ;3 Also (and I'm sorry I keep adding things ^.^; ) this is another that isn't a problem, just curiosity. Why does he think "The way he sees it, if he cries about it, then he is better off dead" of his heart disease? What would make him think like this, what experience etc? (He seems just about ready to start. ;3) he is tired of crying about things, he want's to prove to himself that he can reach his potential. or something like that. He's tired of crying? So he has before? This detailing should go in the profile. ;3 It helps flesh out the chara, which is a good thing. Thanks so much, Godhand for sticking with it. Your character now looks ready to be accepted, so good work! A note of something that both ADK and I liked was the detail of how he determined he was going to stop crying, because the other kids were teasing him. It's realistic and solid and a good note on his past. So well done with that. ADK would like to comment as well on this, as she's agrees it's ready, but she's busy getting the pages ready, hence me filling in for her. Yay!

Irerising- 03-18-2007
lovelydiscord
Name: Naida Eluaria (NYE-duh el-oo-AHR-ee-a) Username: lovelydiscord Age: 9 Gender: Female Race: Human Country: Solum Job: Mage Rank: Apprentice Element: Water - Water Seeker Familiar: none (yet) School: Undaquinus Description: At first glance, Naida, a small, skinny figure swathed in the blues and white of her school uniform, doesn’t seem like much. Her light brown hair has been bleached mostly blonde by salt and sun, and her normally fair skin usually has a hint of sunburn over the tan she’s been obligated to adopt. She has a habit of keeping her elbows tucked close to her sides, and her shoulders slightly hunched so as to make herself seem smaller, a tactic which often works to make her inconspicuous enough to not merit anything more than that first glance. However, upon closer examination, the features beneath her wind-tussled hair are pleasantly shaped, and her clear grey eyes are intelligent and winsome. The bones in her hands are long for her age, perhaps indicating a future tallness once she hits adolescence, though her skin is often grubby from lessons or play in and around the Academy’s island. She is often found sitting quietly absorbed in a book, or barring that, looking along the shore for shells to make into necklaces. If she finds a particularly fine specimen, she will take it and wrap it carefully in scraps of cloth or paper to send with her frequent letters to her father on the mainland. Her letters are generally the most communication Naida engages in, unless forced. She doesn’t have a lot of friends at her school, and her tactic of fading into the background is designed so that the teachers too will overlook her. This tendency to keep to her own company and avoid conversation stems from the stutter she’s had since first learning to talk. The speech impediment is worsened by stress and excitement, and this coupled with the resulting phobia of public speaking can make her seem dense, even stupid, though anyone who takes the time to listen to the content of her halting sentences can easily see that this isn’t the case. Still, Naida will often wake up in a cold sweat from nightmares of class presentations, and she’s quite frequently on the receiving end of teasing from the less tolerant. Past: Naida was born in a moderately prosperous town located near the lush fields and blue lakes of the Solumian heartland. Her father, a Weather Mage by the name of Raheem Eluaria, had been stationed there after his graduation from Rusticus Academy, and there he met and fell in love Shayara, a local weaver of some renown. The two were married upon Raheem successfully becoming an Adept, and they made a home in her town so that she could be near her family. A year and a half later, Naida was born, and for the first four seasons of Naida’s life, the small family was happy. However, by the time Naida was two, her mother’s health had started into a steady decline, leaving her father anxious and withdrawn. And though they tried all the resources available to them, from their local healers to traveling gypsy mystics, the illness persisted until Shayara received Gnosis’s final blessing just two weeks before Naida was to turn three. For the most part during her mother’s sickness, Naida had been restricted from much interaction with her, in the hopes of “saving her strength,” so when Shayara finally succumbed to the unrelenting disease, her death hit Raheem far harder than Naida, as the girl had hardly known her mother to begin with. Her father, however, became deeply depressed, during which time Naida was mostly raised by her mother’s sister and her family. When Naida turned four, discussions began about where she would be educated. It seemed that this impending departure of his daughter to some far-off school finally allowed Raheem to rouse himself from his mourning and turn his thoughts once again to the present. From then on, he quite firmly advocated that she be sent to the best magical academy she qualified for, while spending the interim before she left trying to spend as much time with her as possible. By the time they received word of Naida’s acceptance into Undaquinus Academy, the two were deeply attached to one another. Her father was pretty much the only person Naida would ever talk to without prompting, and the two of them could often be found reading together, or discussing a pretty bird one of them had seen in the fields that day. He would sit patiently through her faltering narrations, and gently remind her to slow down when her frustration at her speech impediment started hindering her. Needless to say, leaving for a school halfway across the country was heartbreaking to the five-year-old girl. Her father traveled with her as far as the coast, but she was required to make the last leg of the journey with only the company of the other new Novices. She cried the whole time on the boat, and a good portion of the day after. She also refused to speak to anyone for a whole of three days after that, and when she did, she limited herself to slow, sniffling, one-word replies. Even so, her anxiety from the whole new environment and the absence of her father made her stutter all the worse, a fact which did not go unnoticed among the other students. She immediately became a target for bullying, and her pitiful communication skills only escalated matters when she tried to tell them to leave her alone. Try as she might, the words just seemed to catch in her mouth, and the harder she worked, the more they stuck until she burst into tears and fled to some solitary corner where she could take solace in her books, or in writing dolorous letters to her dad. As a result, she became quite the voracious reader, and to endure the teasing, she tried distracting herself by thinking of things to include in her next letter, sometimes even composing them in her head. Over time, her writing started acquiring an immature elegance, and her penmanship was certainly the best in her class. It never once occurred to her to try retaliating to the teasing, however, either magically or physically. After all, she was only a small, weak little girl, and what if they told on her anyway? Then she would have to face the wrath of the teachers, and undoubtedly be called to account herself, a punishment in itself worse than any they could come up with. So she kept her mouth shut, and did her best to ignore them. But by the time she turned 8, a new turn of events added to her fragile emotional state. It became clear to her, through her father’s return letters, that he had become sick. Despite the fact that they were worded carefully so as to prevent her from becoming alarmed, Naida had a growing suspicion that he wasn’t well, and when she received a letter from her aunt on the matter, her worry was confirmed. It seemed that he caught a cold one week while staying out late to help tend to the town’s fields, but instead of going away within a few days, it had lingered, turning into a severe cough that left him weak and short of breath. After this disturbing news, Naida wrote back, demanding to know why Raheem hadn’t let her know about his condition. She even mustered the courage to ask the teachers for a temporary leave from the academy so that she could go visit her father, but by then his reply letter had arrived, saying that he hadn’t wanted to scare her, and that he was really much better now anyway. This did, indeed, seem to be the case, and for a few months she was able to relax again. Even so, she continued to monitor his letters for signs of relapse, and she prayed that history wouldn’t repeat itself as with her mother. Raheem did end up getting sick again, for the cough had never completely left, but this time he told her directly, and he started recovering again quickly enough. This developed into something of a pattern, which worried Naida, but not as much as when her father hadn’t been up-front with her, and he never seemed to get as ill as that first time anyway. Nowadays, as she’s learning the beginnings of enchantments, she practices and experiments mostly on the shells she collects, and sends the prettiest ones to her father, laced with rudimentary protective magic. Most of her reading goes into researching more advanced enchantments so that she can keep improving her protective spells, and she’s actually developed a liking for the subject unrelated to anything other than the process itself. Maybe one day, she fancies, she’ll know enough to be able to making a living of it, and she can once again join her father on the Solumian mainland. Lovely character, Discord. No pun intended. :P I like the idea of having such a young character running around, it makes things more interesting to mix up the age groups a bit. You've got my approval, and I'm excited to see you doing your thing in the RP! Hopefully we can find somewhere for you to get involved, without having to resort to sticking a 9 year old girl in a platoon XD ...yes, I'm kidding about the platoon. Thanks, thanks! And nice non-pun. I'm damn excited too to be here, so I guess it's wins all around. Yay! Hopefully this will go over as well with the other two Powers that Be. And as amusing as it could theoretically be, it's also a comfort to know that poor little Naida won't get slapped into some soldiery realm... 'Cause goodness only knows what THAT bit of stress would do for her stutter. Poor kid... Poor kid, indeed. Heh. I really like the handicap of a stutter. It's definitely a hinderance, without being too over the top. And, to echo Garuda, I also like how young she is. So way to go with that! Anyway, I checked in with ADK (who may or may not have things to add here), and it looks ready for our approval. So congrats!

AuroraDragonKaya- 05-17-2007
Panda In A Can
~Resubmitted/edited 5/21/07~ Name: Arlette Raine Age: 24 Gender: Female Race: Human Country: Solum Job: Mage Rank: Adept Element: Weather Mage Familiar: Great Horned Owl - Ire Ref. Image School: Dimicatio Academy Description: Arlette is stands about 5’ 5” and is of very thin build. She looks like you could pick her up and snap her in half. She’s actually a pretty plain looking girl and not the most spectacular in terms of looks. Her hair is bleached blonde from the sun and wavy, but she keeps it shoulder length for easy care. Her skin is sun baked and constantly has a reddish tint to it, if one were to look close enough though, you could see freckles across her cheeks. There’s also a scar above her left eye brow which is stark contrast to her darker skin from a skirmish. Her eyes are light brown in color, but interestingly enough, half of her right eye is icy blue. Her attire is conservative in nature and she wears neutral and earth tones. She wears a thick, heavy leather glove on her left hand for when she’s holding her owl. She prefers to keep her distance from her opponents and likes weapons that reflect that fondness. She’s an excellent shot and her weapon of choice is bow and arrow. She carries a short sword at her waist for when it’s needed and a slew of throwing daggers on her belt and hidden on her person. Arlette is actually a pretty quiet girl. She’s not much of a talker and when she does speak, she’s very soft spoken. She seems to be very shy and demure, but she is very military minded and dedicated to whatever task she has been issued due to her upbringing. She smiles easily though and has a penchant for pranks and jokes which seems to surprise people. She doesn’t seem like the type of person who would go out of her way to pull a practical joke on you. And honestly, she seems very normal; most people can’t even guess she’s a mage, even with her owl around. She’s very charismatic when she wants to be and is quite frankly an excellent liar. Despite her quiet nature, she’s very much a get up and go person. She doesn’t have a lot of patience for much of anything and gets bored rather easily. Her line of work at this point though has made her skeptical of others and she’s very slow to trust some one. Past: Arlette Raine started off life in the arms of her young mother father Adria and Miach Raine. She had been conceived upon the night of marriage and born nine months later. From the very beginning her parents doted on her and spoiled her as they were well off enough to do so. Miach had been lucky enough to inherit his family’s business upon marrying Adria and they made a tidy living by selling jewelry, trinkets, artifacts, and the occasional odds and ends. The shop had such fortune of business from its location as well as reputation for good wares. Arlette spent more time in the back of the shop than she did at home. She’d play dress up with the numerous amounts of toys and dolls her parents provided her. Arlette honestly preferred the company of her dolls over other children. She wasn’t particularly the most social child. That usually didn’t sit well with her mother, who was quite the social butterfly in of herself. As far people relations went though, Arlette wasn’t exactly shy, she just didn’t interact with people that much. She wouldn’t get terribly upset if she was in a crowd. Which was thankful though as her mother often took her out into the city on business endeavors when she was little in hopes that it’d make her daughter more sociable. Despite the time Arlette spent with her mother, she was a complete daddy’s girl and when he had the time she was always on his lap or in his arms. She enjoyed being read too and would always pull books out of the shop’s small collection and run up to her father insisting that he read to her. From this practice, Arlette learned to read at a very early age, and as soon as her motor skills were good enough, learned to write just as quickly. Arlette didn’t speak a single word until she was almost six years old though. She wasn’t mute but rather simply didn’t speak. Her first words were: “Gary wants you to come to tea time.” This was spoken to her mother while she held up a stuffed cat doll. This resulted in her mother sweeping her up and rushing to her father, demanding that Arlette say that again. Her pronunciation wasn’t perfect as she was only five, but it was still something impressive as she hadn’t really said a word until then. It was just a month before Arlette turned six; there about the time she finally started speaking, that her parents began looking for an academy to enroll her in. Her mage potential had thrilled her parents, especially her mother. Her parents would have wanted the Optimates Academy, but that was, understandably, out of reach. So her parents attempted to get her enrolled in Oron Academy. Unfortunately, she was denied on the grounds that she simply didn’t show the amount of promise that Oron was looking for. Her parents attempted Undaquinus Academy, but their daughter didn’t show her talent to be with water and she was denied there as well. This caused Arlette’s parents a lot of distress. It seemed that the only other school that looked like it would provide their daughter with the quality education that they wanted and had a good reputation was Dimicatio Academy. So it was four months after Arlette turned six years old that she was admitted to Dimicatio. Her parents were worried that the school would be too rough on their little girl and they weren’t necessarily military supporters either. But they sent their little girl off. Upon arriving at Dimicatio, that had been the first time Arlette had ever been separated from her parents. She didn't take well to the school at first. She was the type to cry when she was upset and basically cried herself to sleep the first three weeks of school. She wasn't used to rule and restrictions as her parents never applied any to her. She was also frightened of the teachers and the older students and tended to shy away from other students. As such, Arlette didn't do so well for the first few months. She worried her parents a great deal and they heavily considered pulling Arlette out of the Academy. The only thing that really saved her from being pulled is that she met her very first friend. It was another student, a tidal mage specifically, from her class by the name of Halyn, a rowdy, loud mouth boy that spoke enough for both himself and Arlette. Her grades increased and she started faring better in training classes than she ever did before. She and Halyn were nearly inseparable even though their personalities at the age of six couldn't have been any different. Halyn was a trouble maker and Arlette usually tended to stay out of his pranks. She never sold him out though which got her in trouble often enough for never telling the teachers what Halyn was up too. It was actually on Arlette's seventh birthday that Halyn finally persuaded Arlette into one of his practical jokes. It was just a bucket of water on the head of one of the older students but the thrill of doing it hooked Arlette. From that day forward, Arlette and Halyn were essentially partners in crime. Arlette was a crafty, clever little girl and kept both her and Halyn from being caught most of the time while Halyn would come up with new and inventive ways to cause trouble. Arlette still wasn't much of a talker and rarely if ever said more than two words to a person at any given time, and it astounded both the teachers and Arlette's parents that some one so quiet would behave in such a way. And so things continued much like that with Arlette and Halyn. Arlette had made a few other friends, but she only ever really stuck with Halyn and it wasn't surprising when the two of them became sweethearts around the time Arlette turned thirteen. By this time, Arlette's relationship with her parents had gone to shreds. She connected more with her mentors by this point than she did with her parents. The few letters they sent back and forth were usually pretty plain and terribly formal. It had really stopped upsetting Arlette by that point in her life though. The attachment and closeness to her parents had started to wane about the time she was ten and had just progressively gotten worse. So when she did see them, actual fights would brake out, mostly between her and her mother. By the age of fifteen, Arlette had flourished into a skilled an accomplished mage and warrior. The skill that seemed subdued at the age of six had thrived under the tutelage of Dimicatio. She wasn't the best there ever was, but she was certainly someone the school could be proud of. Halyn and she were off an on now, they always remained close, but they never seemed to stay in a relationship for very long. At sixteen, Halyn got caught by Arlette with another girl and that hurt her enough to physically lash out at him. She landed a nice shiner on Halyn’s right eye. That skewed Arlette’s relationship with Halyn pretty much all the way up to graduation. The two that had been inseparable wouldn’t even look at each other now. The mischief from the two subsided with this as Arlette didn’t have Halyn to egg her on and Halyn didn’t have Arlette to weasel his way out of whatever mess he made. Arlette’s personality seemed more subdued then after the bout with Halyn. She was depressed and stayed that way for a long time. Her studies didn’t suffer, in fact, they seemed to get better as they were the only thing she had or even wanted to focus on. She stayed like this for a good year, up until she was seventeen and it was time to bond a familiar. Ire, her owl, was her saving grace and pulled her out of the funk she had been in for so long. Arlette only found Ire after she had gotten horribly lost. She had spent the day simply wandering, not paying any particular attention to any landmarks that’d help her find her way back. So there she was at dusk with no idea where she was, with store feet and a growling stomach. She took a seat on a fallen log to rest her feet for the moment when what would be her familiar just seemed to rather suddenly APPEAR on the log next to her. (Arlette swears up and down to this day Ire has teleporting powers and is clearly everywhere at once like some crazy magical ninja owl. ;D) The owl that had landed next to her was absolutely huge as it was a full grown owl. And it rightfully scared the bajeebus out Arlette because she hadn't been paying attention. While Arlette, at the moment, was ready to run away very far away very quickly, the owl didn’t even blink. That’s when Arlette got it in her head that this was probably supposed to be her familiar. And so Arlette bonded that owl. It was very shortly after that the owl said, basically, her name is Ire. Arlette’s first time holding Ire didn’t go over so well though. Arlette didn’t have a clue how to hold or care for a large avian. Ire was on Arlette’s hand and a sudden jerk had the large owl’s talons puncturing her hand. This resulted in Arlette carrying the owl much like a baby back to the Academy because that damaged Ire’s wing. That took all night and the better part of early morning to make it back. Arlette and Ire got treated for the wounds. They weren’t serious, Arlette’s just bled a lot and Ire just had to get cleaned up. Arlette still has tiny pit marks on her hand where she first held Ire and won’t even handle the owl anymore without a thick leather glove on. But Ire turned out to be the one that that Arlette needed to kick her back to her proper senses. A long due apology to Halyn followed and the two made quick amends. They wouldn’t become a couple again as Halyn had another girlfriend at the time, but at least they were friends again. And just in time to pull a good one on their entire class before the graduation ceremony. Which many think was still a little TOO convenient. Like many in her class, including Halyn, Arlette joined the military to complete her journeyman’s task between the ages of seventeen and eighteen. That separated the two and Arlette unfortunately hasn’t heard a word from Halyn since. She's tried sending letters to him, but they seem to just disappear as she never gets them back and never receives a response. Arlette’s skills as a weather mage and in long range combat put her at the Solum and Sei border doing extended patrols where she wouldn’t be in a town or city for sometimes a month or more. And occasionally, she’d get sent across the border for intelligence gathering. Basically a see what you can see then get your behind back in one piece type missions. She was really good about that in particular and the longest she ever spent in Sei was two weeks when she actually got herself lost but thankfully not caught (she’s really good at that). Though a supply caravan she spotted lost their wheel spokes at the ungodly hours of the morning a day or two before she was able to find her way back to the border, which upon return to Solum, nearly got herself shot. This was when she was about nineteen, so most of the soldiers she was with saw her as being incredibly lucky. She quickly moved up the ranks and got stationed at a tiny little border settlement for its protection by the time she was twenty two and had just finished her final -*test*-('") just the year before. If had taken her a while to do it because she was constantly doing field work that kept her away from a town or city where she could complete it for long stints of time. The settlement that she had been stationed at was a teensy weensy little thing and primarily just a military fort with just a smattering of civilians around. And she had only been there for three weeks when it got attacked. The attack got deflected thankfully, but there were casualties and Arlette was almost one of them. The scar above her eye was given to her from a Sei soldier’s sword. She was nearly killed and had to have her ass saved by one of the other soldiers. The scar now stretches from her temple to almost the center of her forehead and was deep enough that it chipped bone. Arlette was stationed soon after further from the border in a larger city. It took her almost two months to completely heal the wound across her head. In that amount of time, she was relegated to less strenuous tasks, much to Arlette’s disapproval. The time she had spent out on the border and the amount of activity she was used to had made her very much into a very get up and go type person. What she was doing, which was pretty much desk work, was driving her up the wall. By this time, communications with her parents had dwindled to almost nothing. She got, maybe, two letters a year by then from her parents. She had a baby brother she hadn’t met yet and really wanted to see. She hasn’t had the time or the real incentive to visit though. Her parents had made a life without her, and she had done the same without them. And it would seem so awkward now to try and jump back in after being separated for so long. She and her mother didn’t get along so well now, she didn’t reflect their values and beliefs. She reflected those of Dimicatio and the people she had grown up with. As soon as she was healed, Arlette was back near the border again in a slightly bigger town for only four months before she was moved to the front lines. But this was before she was put on mandatory leave as she hadn't taken a break since she had joined the military. She didn't do much, but did muster the courage to visit her parents. The meeting was a bit tense but didn't go to badly. She got to hold her baby brother, Dallin, who was only a few months old. He didn't show the mark of a mage, but her parents seemed a little glad for that and Arlette was happy that they'd at least keep one of their children. She left her parents home only two days before she was to go back to work. Arlette was now in an active field position instead of guard or patrol duty. She was stationed as with a platoon for combat support as her skill makes her useful in a non-combat position. Though her position has her using her long range combat skills as well. And since she has such an excellent night time familiar, she can easily provide field intelligence in the dead of night. She still preforms this function in her platoon but has been promoted to the Senior Mage position at the age of twenty-four. Firstly, this is a BEAUTIFUL submission and I'm so, so happy you took your time and made it long and in depth. Your character, her motives, etc are all easy to understand. My only request would be to detail a bit more what she did in said mandatory leave for vacation. Your post is incredibly done, with brilliant characterization and I'm happy to approve it. Okay, just reposting the past because this is where I've made the edits. I changed the part about the mark Lessee... Added a little more about the non-contact with Halyn. Put what she did while she was on leave and made her position more appropriate. I must have not interpreted the info in QnA correctly the first time. xD But anyway, they're all pretty minor edits. The bulk of it is still the same. This should be the last edit and again, I really thank you for the feed back. Now... to think up a first post. 8)

AuroraDragonKaya- 09-30-2007
Qman3000 - Lysurus Eagei
Name:Lysurus Eagei (Li-soo-rus Ee-ge) Age:16 Gender:Male Race: Human Country: Solum Job: Mage Rank: Apprentice Element: Plant Mage Familiar: None yet School: Rusticus Academy Description: Lysurus is near 6' tall, which seems surprising for his age. He has heard stories of mages being like their powers, or being born in circumstances with the element present in abundance. He decided that that is why he must have had such a large growth compared to his class mates, he believes it is like a tree outgrowing the flowers around it. He lives way out to the west and has never seen a reason to leave the acadamy away from studies or what few friends he has. He is white but tanned to a nice color of mostly dried soil, which nicely contrasts his school uniform. The tan is result of extensive gardening work at the school as part of his classes. His hair, a light blond, is tinted a healthy grass green from a spell gone wrong years ago that he did not care to have reversed. He has high cheek bones and a rather long face. His eyes are set slightly higher than most and are slightly hidden by his hair which tends to fall in his face hanging to just below his eyes and being similar length all over his head. He slouches just enough to make him seem 5' 9" to hide his height from the others years earlier when he cared about that, and it has become part of who he is so he never bothers to stand up to full height. Having been a workaholic for so many years he has lost most of his people skills and tends to be brutally honest, often to his detriment. Fortunately the school doesn't work to hard on offense spells and more on defensive, which is why he has no lasting marks. Being in numerous fights and from working so hard in the field he is relatively fit. He has less power than most people but his unique abilities allow him to excel at work in the academy, but further fuel his ego. He is scared to ask teachers questions for fear of looking stupid in front of them, which is why he has never confirmed or proven wrong the "being similar to your power" rumor. This is also why he knows little about familiars, no matter how much research he does, and is therefore very curios about others familiars, and excited to get his own in the following year. Having no one to talk to he has started trying to become a little more social, being able to spend time with people and not plants is becoming more important to him. Past: Lysurus was an orphan dropped at the school with one of the teachers. The teacher died before he was old enough to know about his parents, so he may never learn of his family. He was admitted into Rusticus Academy on what was supposedly his forth birthday. It was said he was one when he was given to the teacher and his birthday was placed on the day he arrived. He had little power but was able to excel in his studies because of his high amounts of energy. He was able to stay up to extreme hours to study, therefore putting him farther a head of the other students. When he became an apprentice, he found out about his parents abandoning him, so he stopped caring very much about other people and focused more on studying so he could try and get away when he would eventually graduate. He started working in the fields more to try and boost his power by being around great amounts of growing plants for long hours. During class one day he tried a spell that would help the plants absorb more light to help it become stronger by putting more chlorophyll into the plants. The spell was misdirected, and his hair began growing with it instead of the plant. He didn't have the strange effect reversed because he believed that it gave him more energy than he already had, but he never had it confirmed. After this event he started becoming more arrogant and lost who did like him. This also brought more fights, which he loved because he could practice the defensive spells he was studying, and -*test*-('") the healing herbs he was growing. He never bothered with offense because he believed you shouldn't use a gift like magic to harm living things. He is currently powerful in defense and extremely weak in offense; although, he always says "The best offense is a good defense." which is why he doesn't bother practicing offense. The lack of friends hit him when he turned 16 and he hopes to get his familiar soon so he has someone to talk to. Even if hes not sure if the can talk back. He doesn't no much about familiars because he hasn't been able to get his hands on any books about them. He is very curios about others familiars now, asking questions about everything he can think of. In the mean time he has started trying to be social so he can eventually have people to talk to. I like your underlying concept. I had a few questions, mostly by way of clarification. You mentioned that Lysurus "has never in nine years traveled away from the school", and also that he joined the academy "on what was supposedly his fourth birthday", yet he's 16. Math doesn't add up, am I missing something? Also could you go a little more into detail about his aversion to asking questions, followed by his prolific querying on the subject of familiars? That seems a little contradictory. I would also be curious to hear what ADK and Ire have to say about the green hair. It seems like a possible sticking point, but I have no calls to make either way, as magic is their area. Overall I think it's a very fine application, one of the better first drafts I've seen. I have to mention that there were a few things that I was leery about at first, and which I was pleasantly surprised to find addressed nicely as I read further. The only revision I'd suggest at the moment would be a little more attention to detail on grammar and spelling, just for the sake of professionalism. Misspelled words aren't a crime, and certainly aren't something that can't be fixed, but I do appreciate it when people take the time to double-check their work and make sure it looks clean and tidy. My final comment is nothing but a piece of food for thought, just an observation for you to consider. It could be strategic for you to consider how antisocial you want your character to be. There's nothing wrong with antisocials as characters, however if you really intend for that to be a significant part of your personality, it does tend to limit the amount of interaction you'll have with other players' characters, socially speaking. Though intentions are that there will be some more serious story arcs beginning as things progress, at the moment and for the practical future there's not much to draw you into RP except interaction with other characters. Take it into consideration, and make a choice accordingly. If you feel comfortable rising to the challenge, more power to you! Pending satisfaction of my curiosity, and some grammatical cosmetics, you have my thumbs up. I'm looking forward to seeing you in game! 8) Thank you for the tips and I'll get right to work on them. I could have sworn I was ok in the grammar and spelling departments, but I was up late working on it so I probably missed some things. I believe the same goes for the issue with oddities in years and all of that. Thanks for the tips and the complements. This is really my first time doing anything like this so its a little weird for me. I'm done doing the changes, and I hope it's up to par with your standards. Thank you. :3 Looks much better, thanks for taking care of that. :) Thank you so much.I can only hope Irerising and ADK will like him as much, if not more, than I think you do. :D Q- just wanted to say, welcome to the forums, and I'm not ignoring you, really! Unfortunately, your submission is one I have to talk over Lara with before I can comment on it, which is why its taking as long as it is. Sorry. >_<;; Please be patient. It's fine, I can wait. Please take your time. Thank you for letting me know about it though. *wince* Betcha didn't know it would be THIS long, huh? Anyway, years later, we have FINALLY gone over, and congratulations! You are now approved for RPing! *wild applause* Good on you! One thing to be noted: On the hair thing, we LOVE the creativity there. And, what's more, we love how you explained and worked it into the context of the setting and the character. Very nicely done. However, please bear in mind that as he was only an Apprentice at the time of casting the spell (which would likely be an enchantment of sorts; something Rusticus does pretty well), he wouldn't be able to manage any sort of spell complex or powerful enough to biologically alter a human to be able to use the chlorophyll as a means of gathering energy. We've decided that it's okay for him to have the stuff in his hair, therefore turning it to that lovely shade of green ( :wink: ), but any benefit he'd recieve from such would be purely pyschological. Kind of a placebo effect, if you will. He thinks it helps him, so he helps himself. Oh, question though: does the chlorophyll ever go through stages of fading? Like, does it change with the seasons? The month? The temperature? In terms of a tree, would he be deciduous or an evergreen? Heh. Just something that came to mind. (I don't mean to open up a whole far-fetched thing here, and would caution you against getting to carried away with this theme, but I'm just thinking in terms of what I remember from biology and talking about the chlorophyll and I thought I'd bring it up.) A note to others. BE CAREFUL about making choices like this in your character. Qman did an excellent job of explaining and adjusting this concept to our satisfaction, hence our approval of it, but just a heads up. The more unlikely the attribute, the more convincing we need. :wink: Next, I want to compliment you on the reasoning behind the "best offense is a good defense" philosphy. I like the choice, and also how you specifically didn't make him overpowered! Good on you! There's beauty to be found in the "normal." :P And, last but not least, if you're wondering why it took us so FREAKIN' long to make this post, it's because ADK (who is the one who saw this during my long absence) had some reservations/concerns about the hair thing, and thus, didn't want to approve it without my input. Now that we've discussed, however, we came to the conclusion you saw above. So, once again, sorry for the wait, and welcome to the RP! ADK'll go move your character sheet now.

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