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AuroraDragonKaya- 02-12-2007
Character Creation Info (Races, jobs, etc.)
This is basically an "About" page, to give information. It's separated into the individual races, then jobs, then ranks (And possibly countries.) Mages have their own section, as there's quite a bit of info on them. General forumer.com/viewtopic.php?p=22#22>Jobs forumer.com/viewtopic.php?p=198#198>Ranks Mage Related forumer.com/viewtopic.php?p=23#23>Mage Academies forumer.com/viewtopic.php?p=173#173>Elements

Irerising- 02-18-2007
Jobs (Human)
Right, so here's a general list of the jobs that we've compiled, and are therefore open for playing. If you have another job that you don’t think falls under any of these categories, please do PM an admin, and talk to us about it. We’re not scary, promise! •Craftsmen/women - This includes anything from smiths, to seamstresses, to cobblers, or other "trades" of the sort. •Artisans - For the creative-minded, this includes painters, bards, and other artistic folks. •Merchants - The traders, making their living off buying and selling. •Politicians - It could be said that anyone who engages in influencing civics is a politician, but for the purposes of this RP, this title is reserved for those who practices it as a living. ~ Nobles - This includes any noble who is also a member of the Noble’s Council; there is a representative from each of the major houses in Solum. Though a noble may be born to a seat on the Council, in order to have any influence there, they have to be politically skilled, and work for it. ~ Commoners - This includes any commoner elected to be a part of the Commoner’s Council; members are elected in their native towns -as the mayors, City Watch Chiefs and other locally important people- and convene at the Capital to give their constituents voices there. •Soldiers - A great deal of Solum’s population either choose, or are drafted into the army. Women are not drafted, and it’s not usual to see them as fighters. The absolute youngest a person would be allowed to join would be 13 years old, though it’s much more common for people to do this at 15 upwards. No one under 17 is drafted. The army’s members are divided up into the following categories: ~Infantry - The backbone of the army, these foot-soldiers are wielders of a variety of Solumian weapons, and vary in skill from glorified militiamen, to skilled warriors. The main two groups of infantry are swordsmen and pikemen, though other weapons are used as well. All drafted soldiers start here. ~Archers- These guys are the main ranged unit of the army, and essential to any fighting regiment. ~Medics- Non-magical field surgeons who venture out on the battlefield to patch up the fighters as best they can. Most are likely followers of Gnosis. ~Cavalry- The main mounted unit of the army, these soldiers are swordsmen with battle-trained horses. ~Mounted Archers- A very small, elite group of mounted soldiers who specialize at using bow and arrow while riding. •Sailors - While mostly male, there are a few women who do this job, though mostly as river-traders. This job is broken up into two main sub-categories. ~Traders - These are the people who make their living by plying the water routes between towns and cities, using either the river or the sea. They range from simple deck-hands to captains of their own craft, and usually the most they have to do with the army is shipping supplies or perhaps troops from place to place for profit. ~Navy -Since the Solumian navy’s main concern is the pirates to the south, the majority of their time is spent guarding the trade routes there. However, a sizable portion is also sent north to the coasts along the border, where they dispatch troops and take care of any independent Sei ship that thinks to give them trouble. •Mages - These magic-users, once out of school, can work at various types of jobs, from teachers, to vendors of enchanted items, though the vast majority serve in the military in some form or another. There are three mages assigned to every army unit, as well as more elite squads that are assigned independent from the rest of the army, as needed. •Priests - It should be noted that priests are not magic users, unless they are also mages, though in this case, they would be significantly older, as both mage training, and priest training would have to be completed separately. ~Oneira - The goddess of Creation, Magic and Dreams. She is the consort of Gnosis, and the mother of Ilios and Lune. Her worshippers include mothers, midwives and the creatively inclined. As the goddess of Creation, she is generally viewed as being kind, and maternal. ~Gnosis - The god of Destruction, Knowledge and Consciousness. He is the consort of Oneira and the father of Lune and Ilios. The great libraries of the lands are dedicated to him, so many a scholar worships him as their primary god. His following also includes military strategists, and other such thinkers. Despite being the god of Destruction, he is often portrayed as a mild-tempered, cheerful fellow. He is the patron god of serpents. ~Ilios - The god of the sun. His other realms of influence include the day, travel, and clear-seeing. Ilios is probably the most widely worshipped god of the pantheon, in terms of human worshippers. His following includes sailors and soldiers, farmers and travelers of all sorts. He is primary god of Sei, and the patron god of gryphons and humans. ~Lune - Priestesses of Lune are currently restricted. •Pirates - Pirates are currently restricted. •Thieves - Ah, yes. The shady characters that show up in any society. These people make their living by preying on the other citizens of whatever town or city they're located in, and are at constant odds with the City Watch. It should be noted that in the city of Tellus (the Solumian captial), thieves or any other person engaging in illegal activity, have to be especially skilled, for the Tellus Watchmen are particularly good at their work, and not known for their mercy.

AuroraDragonKaya- 02-18-2007
Academies (Solum)
Solum has five major academies (not counting military academies.) If you wish to play a mage, you must choose which one you have attended or are attending. Please pay attention to requirements. For a visual idea of where the various academies are located, click here. Academy Name: Optimates Academy Country: Solum Date Established: 145 AA (545 years ago) Symbol: Crown Uniform Colors: white, gold, purple Specialties: Optimates is a boarding house for nobles, designed to teach them all they must know, as well as an higher activities deemed worthy of them, which include everything from fencing to magic, if a student has the potential. Application Requirements: Applicants MUST be nobleborn. No other requirements. About: It wasn't until 66 PA that magic began being taught at Optimates, though no where as near as thoroughly or well as Oron. Nobles who were not accepted at Oron will turn to Optimates instead. Despite this, its known as the best school for any non magical studies. Academy Name: Oron Academy Country: Solum Date Established: 57 PA (343 years ago) Symbol: Moon merged with the Seed of Creation Uniform Colors: Black, White, Silver Specialties: Known as the best general academy in Solum. Application Requirements:Potential students can be no older then six years old to be accepted. For those of noble descent, the child must have at least moderate potential, though for those of common birth they need even greater potential. About: Oron Academy was established by a Spirit Mage, Master Oron Ferus, who learned from Tzadik Kessem himself. The Academy was founded eleven years after the First Mage's mysterious disappearance, and from the beginning had high standards for both teaching and admittance. Because of this, Oron attracted great teachers and students, especially talented nobles. Common classes beyond magic and foundation (math, science) courses include etiquette, languages, survival training, and some very limited weapon training. (Oron students may know how to use ONE weapon to minimal effectiveness.) Academy Name: Rusticus Academy Country: Solum Date Established: 63 PA (337 years ago) Symbol: Sheaf of Wheat Uniform Colors: Green, brown, black Specialties: Rusticus is the only non-military magic academy. Instead, classes concentrate most highly on agriculture, shaping the land, weather and growing things, on top of the basic courses, literacy etc. Magic also involves things like enchantments and shielding. Application Requirements: Applicants may be no older then six years old. About: Rusticus was likely established as an alternative to Oron for commoners. Applicants either are commoners with less potential, or, more rarely, those who want to learn without the worry of going to battle. The mages from Rusticus, upon graduating, might return to help parents farm, open shops, etc. Rarely do they join the military, if ever. Academy Name: Undaquinus Academy Country: Solum Date Established: 121 PA (297 years ago) Symbol: Golden spiral Seashell Uniform Colors: Various shades of blue, white Specialties: Water magic Application Requirements: Potential students can be no older then six years old to be accepted. Potential students MUST be a water mage. About: Established by four masters of water, Undaquinus is THE place for water mages to go to school. Located on a tiny island off the shore to Solum, students of this school are as at home on the water as land... sometimes more so. The navy has a high demand for these masters of the ocean and they have no trouble finding a job after graduation, though a large majority of the graduates end up with water-bound familiars. They are known for using any pirate ships foolish enough to sail into the territory of their school as a lesson or project. Commong classes beyond magic and foundation include swimming and shipmanship. Biology classes usually focus around sea and water creatures. Academy Name: Dimicatio Academy Country: Solum Date Established: 62 PA (338 years ago) Symbol: trident Uniform Colors: red, black, silver Specialties: Dimicatio Academy produces fighters, plain and simple. Students of the academy are taught offensive and defensive attacks after their basic magic courses, Sei and Solumian languages, weapons training.... and not much else. Dimicatio Academy produces magees that may be able to use several types of weapons. Application Requirements: Applicants must be no older than 6 years old. About: Dimicatio was founded a mere year after the war started, and of all the academies, it focuses most on fighting. Those who were not accepted to Oron or who only have an interest in fighting will go to this academy. Nobles never attend Dimicatio.

AuroraDragonKaya- 02-19-2007
Elements
So you want to be a mage? Well, there's something you must do first.... pick an element. As you know, some elements are rarer then others. Those we will only be allowing a small percentage to join of. We have, for the time being, settled on a ratio system for which elements will be restricted. The ratios posted next to each element below will be how many mages of other elements must be in play before a mage of that element will be accepted. It is much harder to get a mage with a rare element accepted, regardless of distribution of elements. We will consider breaking this limit by one (!) character, so that there could be, for example, one Seer in play if there are only thirteen other mages on the site, IF we consider the submission worthy enough for the privilege. Obviously, rare mages will require outstanding proposals to be accepted for this privilege slot. If you would like to play a rare element that is currently restricted and have a fantastic character concept, you are welcome to write up your profile and post it in the character submissions thread, and we'll be happy to give you our thoughts on the character while you wait for the next available slot for that character. If there's more than one pending submission competing for one slot, we'll take the best of the two, to prevent 'camping.' If we feel two submissions are more or less equal, whoever has been waiting longer will get the slot. Earth: Stone Mage -unrestricted- Plant Mage 1:1 (currently unrestricted) Quake Mage 50:1 Water: Water-Seeker -unrestricted- Tidal Mage 2:1 (currently unrestricted) Tempest Mage 15:1 Air: Weather Mage -unrestricted- Wind Mage 3:1 (currently unrestricted) Storm Mage 18:1 Fire: Fire 10:1 ( Restricted - currently 5:1 ) Spirit: Illusionist 6:1 Animal Mage 8:1 Healer 10:1 Seer 30:1

Irerising- 02-19-2007
Rankings
Obviously, your rank will depend on what job your character has. As a general rule, there are few to no characters who have achieved the top rank of any given area. After all, if you start at the top, where have you to go? Further, some ranks are much more difficult to be allowed to have at all. The higher said ranks, the better the character you have to write to get it. ;3 The ones that are harder to achieve will be underlined. The hardest will be both underlined and dark red. •Mages - Let’s all start off with the ever-exciting magic-users! Yay! For theses, your character’s age will directly effect his or her rank. ~Novice - Any student, male or female, who is enrolled in a magic academy, and is between the age 3 and 7 years old. There are absolutely NO students younger than 3, and most advance to Apprenticeship by the age of 7. The general admittance age is 5. ~Apprentice - The vast majority of characters played at an academy are Apprentices. Anyone from the age of ~7 to 17 are in this rank. ~Journeyman - For this rank, the mages are no longer at their academy, and are instead sent out to fulfill their Journeyman’s Assignment, which varies from Academy to Academy. Dimicatio send their journeyman to join the army. Oron and Rusticus send their journeyman to towns to study, defend and care for them. Undaquinus' journeyman will continue their education on a ship, either for the navy or for merchants. Optimates Academy journeyman tend to advance via private training. A journeyman character must be at least 17 years old. ~Adept - This is the highest rank most mages can achieve, and will be the highest playable one as well, for the purpose of keeping things interesting. ;) If you want to play an adept, your character must be at LEAST 19. No exceptions. ~Master - For reasons mentioned above, there will be no playing masters. •Nobles - ~Baronet/Baronetess - ~Baron/Baroness - ~Viscount/Viscountess - ~Count/Countess - ~Marquess/Marchioness - Marquesses, etc. will not be playable. ~Duke/Duchess - Ditto with the Dukes. •Civil Servants - ~City Watchman - ~ ~Chief of City Watch - ~Mayor - These aren't playable at the time. •Soldiers- ~Soldier - Anyone who hasn’t been promoted. ;) This includes just about everyone that isn’t a mage, and this is where all newly drafted fighters start out. Those that joined voluntarily may or may not be appointed to a higher rank, based on their previous training. ~Squad Sergeant - This person is in charge of their personal unit, whether that be infantry, archers, cavalry or medics. (Note that mages have their own ranking system within the military.) Obviously, depending on the unit they command, they will have more people under their charge than others. (E.G. Infantry sergeants command more men than Archer sergeants do.) They fight alongside their unit, and report to their platoon’s lieutenant. ~Platoon Lieutenant- The officer in charge of a platoon, with each platoon being made up of 50 infantry, 25 archers, 15 cavalry, 6 medics and 3 mages. They often have more autonomy than a sergeant does, though platoons are still most often assigned with at least one other present. So if their platoon isn’t a part of a full battalion, they still have to relate well with their fellow lieutenant(s), as well as their appointed Field Captain. A lieutenant generally stays back from the fighting, though won’t hesitate to jump into the fray if an extra sword is needed. ~Battalion Captain - The person in charge of a battalion, which is comprised of 6 platoons, thus totaling in 600 men (plus the 6 lieutenants, so, technically 606 people). These officers have to be able to function and think independently from a larger body, as battalions are most often stationed on their own, unless a large battle is imminent. In such a case, they might be joined by one or two others, though it is rare for a full legion to be assembled. In all but the most desperate circumstances, captains don’t partake in any of the actual fighting, as they have their hands full overseeing the large-scale battles. ~Legion Commander - Each legion is made up 10 battalions, so resulting in 6000 soldiers. Commanders will not be playable. ~General - Same goes for the General, obviously. 'Sides, there's only one. •Priests - ~Initiate - ~Disciple - ~Priest - ~High Priest - High priests shan't be playable. •Craftsmen - •Merchants - •Artisans -

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